Gildor's Forums

Author Topic: Star Wars: Tales From The Galaxys Edge  (Read 1074 times)
spiritovod
Global Moderator
Hero Member
*****
Posts: 2059


View Profile
Star Wars: Tales From The Galaxys Edge
« on: February 16, 2021, 00:27 »

Game: Star Wars: Tales from the Galaxy's Edge (oculus store page)
UE4 version: 4.24

Textures work fine with the latest umodel build (1587 at the moment).

Update: Meshes and animations are properly supported in ACL 1.3 build from this topic, you need to use game specific override option.


* Clipboard01.jpg (100.71 KB, 2550x1237 - viewed 233 times.)
« Last Edit: August 22, 2022, 17:22 by spiritovod » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2059


View Profile
Re: Star Wars: Tales From The Galaxys Edge
« Reply #1 on: July 14, 2021, 20:15 »

First post updated with specific umodel build with proper support for all static meshes.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2059


View Profile
Re: Star Wars: Tales From The Galaxys Edge
« Reply #2 on: August 22, 2022, 17:23 »

ACL animations from the game are now properly supported in respective specific build, read the first post for more info.

I remember there were some issues with non-acl animations here, but can't reproduce them now. If some animations are crashing for you, please let me know.
« Last Edit: August 22, 2022, 17:25 by spiritovod » Logged
pokguy
Newbie
*
Posts: 6


View Profile
Re: Star Wars: Tales From The Galaxys Edge
« Reply #3 on: August 29, 2023, 04:29 »

If some animations are crashing for you, please let me know.

e.g. using ACL 1.3 w/ game specific override option

assertion failed: Seq->RawAnimationData.Num() == NumTracks

USkeleton::ConvertAnims: Skel=SKN_GenBasicBiped Anim=hw_standaim_recoil_heavy_add_STO1 <- UAnimSequence4::PostLoad <- PostLoad: hw_standaim_recoil_heavy_add_STO1 <- UObject::EndLoad <- LoadWholePackage: /Game/Animations/AI/Stormtrooper/Sequences/hw_standaim_recoil_heavy_add_STO1.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2059


View Profile
Re: Star Wars: Tales From The Galaxys Edge
« Reply #4 on: August 29, 2023, 16:40 »

@pokguy: This should be fixed now in the updated build.
Logged
pokguy
Newbie
*
Posts: 6


View Profile
Re: Star Wars: Tales From The Galaxys Edge
« Reply #5 on: August 30, 2023, 05:43 »

I'm using the latest ACL1.3 and SDL2.dll (build 1579?) w/ GalaxyEdge override and I now get

Code:
******** Loading object SkeletalMeshSocket'SKN_GenLowMonkey.SkeletalMeshSocket_9' ********

ERROR: assertion failed: Seq->RawAnimationData.Num() == NumTracks

USkeleton::ConvertAnims: Skel=SKN_GenLowMonkey Anim=alert_attack_jump_start_crouch_KML1 <- UAnimSequence4::PostLoad <- PostLoad: alert_attack_jump_start_crouch_KML1 <- UObject::EndLoad <- LoadWholePackage: /Game/Animations/AI/KowakianMonkeyLizard/Sequences/alert_attack_jump_start_crouch_KML1.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

I bulk export. You mentioned a build 1587, but I don't know where it is...
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2059


View Profile
Re: Star Wars: Tales From The Galaxys Edge
« Reply #6 on: August 30, 2023, 17:35 »

@pokguy: They're using more animation options for the game than I thought. This should be fixed now as well in the updated build, simply re-download it.
Logged
Chrono
Full Member
***
Posts: 106


View Profile
Re: Star Wars: Tales From The Galaxys Edge
« Reply #7 on: September 10, 2023, 23:26 »

Could anyone PM me a link to find a download of this? I'm on PC and unable to download it. I'm a star wars fan and never heard of this and would like to take a look, but also don't want to break any rules.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS