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Author Topic: Five Nights at Freddy's: Security Breach  (Read 4048 times)
Arty
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Five Nights at Freddy's: Security Breach
« on: December 17, 2021, 09:24 »

Unreal Engine: 4.25 Plus

AES: 0x85F7D4007015493ED0359C9007266038F8F7B1F96988F19A610103874CC95286

Works mostly with latest UModel build, make sure that you have the option for "4.25 Plus" in Engine Override. Works with Skeletal and Static Meshes, Animations, and Textures. Audio is using Wwise, however. For assets that break with the official build, use the custom build provided here.


* Screenshot_6.png (294.85 KB, 924x782 - viewed 383 times.)
« Last Edit: February 13, 2022, 19:33 by Arty » Logged
spiritovod
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Re: Five Nights at Freddy's: Security Breach
« Reply #1 on: December 17, 2021, 21:12 »

@Arty: Try specific build from this topic. If it will not work, provide some samples of non-working meshes - you can extract them as-is via "save packages" option in umodel.

Update: It also partially works with latest official builds (1583 and above) with 4.25-plus engine override option.
« Last Edit: January 19, 2022, 02:53 by spiritovod » Logged
Arty
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Re: Five Nights at Freddy's: Security Breach
« Reply #2 on: December 17, 2021, 21:28 »

Custom build works, post will be updated.
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spiritovod
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Re: Five Nights at Freddy's: Security Breach
« Reply #3 on: December 17, 2021, 21:33 »

@Arty: Thanks for checking, I'll update compatiblity list in that topic then. Also, it's better to link topic instead of providing direct link to the build, since specific build can be updated in the future and link will become invalid.
« Last Edit: December 17, 2021, 21:35 by spiritovod » Logged
Arty
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Re: Five Nights at Freddy's: Security Breach
« Reply #4 on: December 17, 2021, 23:12 »

Hyperlink edited, good to go
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Arty
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Re: Five Nights at Freddy's: Security Breach
« Reply #5 on: December 20, 2021, 06:42 »

Game uses Wwise for it's audio, making it impossible to rip using build of UModel as far as I know. If i'm wrong, do correct me.
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xyzzys
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Re: Five Nights at Freddy's: Security Breach
« Reply #6 on: December 26, 2021, 03:38 »

How do you get the eyes of vanessa and gregory to work?
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Anime Nyan
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Re: Five Nights at Freddy's: Security Breach
« Reply #7 on: January 06, 2022, 11:17 »

First just wanted to say people having trouble exporting characters, meshes and animations feel free to contact me Anime Nyan on my discord here: https://discord.gg/rkkWSH2EMz

I would love to pool resources and knowledge on how to export and use FNAF Security Breach models.

1. Download the umodel 4.25+ build here: https://drive.google.com/file/d/1kL0AO-GVZ2BNLckd_FV77B4F5rBDuqwS/view also remember you need to download the original umodel to the same folder as the umodel 4.25+ build from here: https://www.gildor.org/en/projects/umodel#files

2. Both zip files should be in the same folder, Right click on the umodel_mid_425_v5.zip file > Extract here/files, Right click on the umodel_win32.zip file > Extract here/files.

3. Open umodel_mid_425_v5.exe turn on Override Game Detection > Unreal Engine 4 > 4.25 > Press OK.

4. Now you're in and when you open up a model or try to export a model you will have to type in the AES key which is 0x85F7D4007015493ED0359C9007266038F8F7B1F96988F19A610103874CC95286 and press enter.

Important notes: If you are trying to export the entire Game folder in UModel by right clicking on the Game Folder > Export Folder Content be aware this will not work as I have tried this multiple times and umodel crashes reason why is it seems you cannot export the /Game/Maps folder so just right click on the subfolders in Game like models > Export Folder content and do them individually if you wish to export all the game meshes + animations.
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spiritovod
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Re: Five Nights at Freddy's: Security Breach
« Reply #8 on: January 08, 2022, 19:52 »

Games like this one are now supported in latest official builds as well (1583 and above) with 4.25-plus engine override option.
It will also work with some recent 4.27 games, which were not supported before, with default engine option. Though some of them may not be fully supported anyway, it's still recommended to use specific build, mentioned above.
« Last Edit: January 19, 2022, 02:58 by spiritovod » Logged
spiritovod
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Re: Five Nights at Freddy's: Security Breach
« Reply #9 on: January 24, 2022, 04:58 »

@Anime Nyan: Sorry, I forgot to explain the thing about crashing maps. There are assets in the package bigger than 512MB, which is a memory limit for a single allocation operation in umodel - therefore you're getting actual "bad allocation" error, while it's trying to decrypt them (otherwise umodel may try to allocate up to all available memory in particular cases, which is obviously no good). Even if you'll increase that limit and switch to 64-bit build (specific build is still 32-bit), there is a 4GB asset which still crash umodel on certain PCs, based on Windows virtual memory settings etc.
So yes, such assets should be avoided not only in this game, but in other games as well.
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Arty
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Re: Five Nights at Freddy's: Security Breach
« Reply #10 on: January 24, 2022, 20:48 »

Updated the post now that the latest official build works with the game. Sorry for being late on that.
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spiritovod
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Re: Five Nights at Freddy's: Security Breach
« Reply #11 on: January 25, 2022, 17:48 »

@Arty: It doesn't work with some assets though, which should be supported, as there are other small changes in the engine - so it's still recommended to use specific build for the game. For example, check MOD_StaticFoxy model, which is referenced in this issue (the thing with maps not loading is explained above).
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Arty
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Re: Five Nights at Freddy's: Security Breach
« Reply #12 on: February 13, 2022, 19:30 »

Apologies for not seeing this sooner. Post has been updated.
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