Game: Hood: Outlaws & Legends (
steam page)
UE4 version: 4.25
Static meshes and textures works fine with the latest umodel build (1544 at the moment). Skeletal meshes and animations works fine with specific umodel build (
link, updated) - no special override is required, simply choose proper engine version.
For 4.25 games from the list you can also use official builds 1583 and above with 4.25-plus engine override option (though some of them are supported only partially). Most 4.27 games are supported with latest official build as well. This build currently supports the following games: Chivalry 2, MotoGP 21, Dungeons & Dragons: Dark Alliance, Aliens: Fireteam Elite, Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles, Hot Wheels Unleashed, Police Simulator: Patrol Officers, Ragdoll Kanojo, War Mongrels, Five Nights at Freddy's: Security Breach, Tree of Life: Oddria, Ready or Not, Severed Steel, Splitgate.
Update: Specific build updated with proper fix for the issue instead of previous janky solution. It can now load all LODs (in case if you need them) and potentially it should have less issues.
Update 2: Specific build updated, it can now handle some static meshes, which could crash umodel in games using engine branches with the same property.
Update 3: Specific build updated, it now works with 4.27 games with the same property.
Update 4: Specific build updated, it's now based on 1576 build and includes workaround for unicode strings in properties.