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Author Topic: Storm Striker  (Read 1724 times)
spiritovod
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Storm Striker
« on: October 17, 2024, 00:32 »

Game: Storm Striker (steam page)
UE5 version: 5.1

The game is mostly supported with specific build from this topic. For general limitations and possible issues please read this topic.


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spiritovod
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Re: Storm Striker
« Reply #1 on: October 17, 2024, 00:54 »

A few words about latest update of specific build:
For games using io store packages assets like skeleton/materials/textures are now linked properly to meshes when possible. For games on 5.3 and newer it's done automatically, for 5.0-5.2 you need to perform scan to resolve dependencies for now. Full scan is not very effective for large games, but in some cases partial scan can be also useful - for example, if all required assets are stored in the same folder (including mesh, skeleton and materials). In such case it's enough to scan only that folder, but dependencies will be resolved only within scanned assets. Upon exporting any folder scan is performed anyway, that's how umodel works in general.

Topic with known issues is updated with respective info.
« Last Edit: October 17, 2024, 01:45 by spiritovod » Logged
watashi
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Re: Storm Striker
« Reply #2 on: October 18, 2024, 02:03 »

Hi , i follow your instructions but why there's not texture and skeleton animation ?

I'm using umodel_materials_ue5 by the way


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Ehlyon
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Re: Storm Striker
« Reply #3 on: October 18, 2024, 13:55 »

Hi , i follow your instructions but why there's not texture and skeleton animation ?

I'm using umodel_materials_ue5 by the way

For the "known issues" told and retold in every single existing UE5 thread.
Materials are mostly not supported, and Textures may be Virtual ones, which aren't supported by umodel.
For the animations you need to find and append the right Skeleton file and then you can proceed to append the animations.
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spiritovod
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Re: Storm Striker
« Reply #4 on: October 18, 2024, 19:39 »

@Ehlyon: Actually things has changed a bit since two builds ago, please check the topic with known issues and my post above with notes about those changes. Old method still works as well.

@watashi: Like it's said in my post above, for case like this (io store packages and 5.0-5.2) you need to scan assets you want to open or the whole game beforehand ("all packages" as root folder in directory tree), if you want to load all dependencies properly where possible, like skeleton and materials. Scan is an option available in context menu and usually used for finding things in flat view mode.

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If someone is confused about how it works, here are a few examples:

1) For this game: For example, you want to load one of Electra meshes. They're stored in Characters\Electra\Mesh\Skin\Default folder. You may scan Default folder and then open meshes there - they will be with materials and textures applied, since the game is using usual textures and they're stored in subfolders of the scanned one, but without skeleton, because it's stored in upper folder. You may scan Characters\Electra folder, then everything will load properly.

2) For games like Dragon Ball Sparking Zero: characters are stored in SS\Characters\xxxx folders. You may scan for example Characters\0210 folder and then load any mesh from it - materials and textures will be applied, but not skeleton. You need to additionally scan Characters\9999_base folder with skeleton, and then scan 0210 folder again - after that you can open mesh from 0210 folder and skeleton will be applied as well. Still, some more general materials and textures will not be applied, because they are stored in Characters\Common folder and excluded from those two scans. For such games it would be better to scan the whole Characters folder.
« Last Edit: November 15, 2024, 02:33 by spiritovod » Logged
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