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Author Topic: Support for other Unreal Engine based games  (Read 21449 times)
pixellegolas
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Re: Support for other Unreal Engine based games
« Reply #30 on: February 13, 2009, 17:32 »

The last remnant is a console game that will be released to PC. It is now a "tech demo" or a "stress test demo" to see if your computer can handle it. One of the most nice tech demos i have seen Smiley
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chrrox
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Re: Support for other Unreal Engine based games
« Reply #31 on: February 15, 2009, 03:56 »

Are uv maps supported for unreal 3 games?
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Gildor
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Re: Support for other Unreal Engine based games
« Reply #32 on: February 15, 2009, 12:37 »

Quote
Are uv maps supported for unreal 3 games?
Yes, it should be supported (but I was not tested this).
Currently I know only one export bug: wrong bone weights. I'll fix this when I'll find free time.
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pixellegolas
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Re: Support for other Unreal Engine based games
« Reply #33 on: February 15, 2009, 15:27 »

UV is correct. I got a weapon from UT3 into max and works perfectly
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Gildor
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Re: Support for other Unreal Engine based games
« Reply #34 on: December 21, 2010, 19:25 »

I have looked into Undying code. It uses completely different animation system, placed into dwi.dll. SkelMesh is a simple wrapper around DreamWorksInteractive skeletal animation system. Even math functions are taken from this library. It's too complex to reverse this. And there is no real reason to do this: there are no user-made models for Undying. Possibly, I will later look deeper into code, but I cannot promise anything.
I have decided to support at least something from Undying. Textures are now supported.
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