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Author Topic: [iOS] The Dark Meadow  (Read 4456 times)
CriticalError
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« on: October 07, 2011, 01:12 »

Hello guys well I don't know Gildor are interested in add support to this game, it have good models so well is just a suggestion.
"The Dark Meadow" is a title developed specifically for IOS platforms Phosphor Games. The title boasts a large section graphic thanks to Unreal Engine 3, the title story as well as the control scheme will be simple, as is usual in this type of mobile games. Although this has not neglected the atmosphere, which has been endowed with a look that looks more like a console title to a phone.

This game is played in first person, but will not use SPF, but it rather be typecast into the genre of horror adventure. The story recounts the experience of a hospital patient, who after waking up in bed is prevented from escaping from a nightmare concocted by a witch. For what could be a story of "modern fairy tale."

The developers themselves have said that one source of inspiration for the realization of this game was the movie Pan's Labyrinth's Guillermo del Toro.


« Last Edit: March 10, 2017, 01:20 by Gildor » Logged
Gildor
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« Reply #1 on: October 07, 2011, 08:07 »

Most possible this game will not use engine-side modifications and will be automatically supported by umodel without any work from me.
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CriticalError
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« Reply #2 on: October 07, 2011, 08:30 »

ok thanks a lot gildor, I try later
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stonecoldnuts
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« Reply #3 on: October 12, 2011, 17:17 »

Tested The Dark Meadow using 25.09.2011 build: Static meshes, skeletal meshes, and animation are supported - materials are not. Browsing a package without "-meshes" shows textures all garbled, and sometimes crashes umodel with the following message:   

******** Payload/UDKGame.app/CookedIPhone/HOR_fl1_classroom_art.xxx:  Texture2D'
T_trashBlendDecal_DA' ********
*** ERROR: Access violation (C0000005) at 75E4995E
nv::DecompressDDS <- DecompressTexture:fmt=TEXF_DXT5(Cool <- UTexture2D::Decompres
s:Tex=T_trashBlendDecal_DA <- UTexture2D::Bind <- UUnrealMaterial::SetMaterial:T
_trashBlendDecal_DA <- AppDrawFrame <- Display <- VisualizerLoop <- MainLoop <-
Main


C:\umodel>
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Gildor
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« Reply #4 on: October 12, 2011, 17:35 »

Did you used "-ios" option?
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stonecoldnuts
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« Reply #5 on: October 13, 2011, 01:37 »

Forgot about using "-ios" - materials are also supported Smiley
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