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Author Topic: Why is extracting sounds using UModel unsupported?  (Read 15293 times)
Marlwolf
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Why is extracting sounds using UModel unsupported?
« on: October 09, 2011, 04:46 »

 My question is pretty much the title, why're we unable to get sounds using UModel. It's possible to get them out of UPKs, via tools like OGGExtract, but the files are unlabeled. Since you know how to work with and identify sounds with the Unreal engine, why is this?

 Once again, thanks for your time Tongue
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stonecoldnuts
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Re: Why is extracting sounds using UModel unsupported?
« Reply #1 on: October 09, 2011, 07:18 »

Have you tried this? http://www.gildor.org/smf/index.php/topic,734.0.html
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Marlwolf
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Re: Why is extracting sounds using UModel unsupported?
« Reply #2 on: October 09, 2011, 19:13 »

 I was unaware of the switch, and tried it. This is my result:

 
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Gildor
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Re: Why is extracting sounds using UModel unsupported?
« Reply #3 on: October 09, 2011, 19:14 »

It looks like AVA sounds are not supported.
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Marlwolf
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Re: Why is extracting sounds using UModel unsupported?
« Reply #4 on: October 16, 2011, 00:36 »

 That's a shame. Thanks anyway for the help, though.
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optimusprime1o1
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Re: Why is extracting sounds using UModel unsupported?
« Reply #5 on: March 22, 2014, 19:28 »

Can you give me the command to use it with transformers fall of cybertron? I really want the sounds.
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Gildor
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Re: Why is extracting sounds using UModel unsupported?
« Reply #6 on: March 27, 2014, 10:52 »

Try "-export -sounds" options.
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