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Batman Arkham City
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Topic: Batman Arkham City (Read 89504 times)
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #45 on:
December 10, 2011, 12:02 »
When it will be done. May be never.
Logged
snowboundmage
Newbie
Posts: 3
Re: Batman Arkham City
«
Reply #46 on:
December 19, 2011, 06:40 »
So it may never get done? I can give certain files if you need them, or is what you said back on another page true, it's impossible because of some code parts?
Also, just did a quick read through the thread, but i assume you still don't have the .exe file? If that is the case, here, have this:
https://rapidshare.com/files/3108707301/BatmanAC.7z
I uploaded this just for you
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Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #47 on:
December 19, 2011, 08:13 »
I have
a few exe files
, but none of them is suitable for reverse engineering.
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Darko
Jr. Member
Posts: 59
Re: Batman Arkham City
«
Reply #48 on:
December 19, 2011, 21:30 »
Quote from: gildor on December 19, 2011, 08:13
I have
a few exe files
, but none of them is suitable for reverse engineering.
Have you tried with a cracked exe??
IE Skidrow
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Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #49 on:
December 19, 2011, 21:39 »
Yes, this is exactly previous game executable.
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sn00p
Jr. Member
Posts: 71
Oh Wut ?
Re: Batman Arkham City
«
Reply #50 on:
December 21, 2011, 01:23 »
Quote from: Darko on December 19, 2011, 21:30
Quote from: gildor on December 19, 2011, 08:13
I have
a few exe files
, but none of them is suitable for reverse engineering.
Have you tried with a cracked exe??
IE Skidrow
If there would be a REAL Skidrow verion, game should have been supported already.
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #51 on:
December 21, 2011, 08:20 »
The game executable could be "cracked", it could work, but it still could be useless for me. On the other side, executable could be non-runnable, but suitable for reversing.
Logged
celikeins
Newbie
Posts: 7
Re: Batman Arkham City
«
Reply #52 on:
December 21, 2011, 22:06 »
Hi,
I need help about .upk files. I want to edit .upk files of Batman: Arkham City. But, if I edit it with hex editor, there will be limititation with size. Would you give me structure for upk files of Batman: Arkham City, please. So I could edit size checks of the game, then I may create longer texts.
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Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #53 on:
December 21, 2011, 22:09 »
Hi.
I don't know structures of the localization-specific data, so you should perform in-place editing.
Logged
VendorX
Guest
Re: Batman Arkham City
«
Reply #54 on:
December 21, 2011, 22:19 »
Quote from: celikeins on December 21, 2011, 22:06
...
So I could edit size checks of the game, then I may create longer texts.
You can't do this...
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #55 on:
December 21, 2011, 22:27 »
I have no time and desire to create locale editor for UE games, sorry.
Logged
celikeins
Newbie
Posts: 7
Re: Batman Arkham City
«
Reply #56 on:
December 21, 2011, 22:49 »
I needed just structure of upk files of this game. I mean how your extractor, parse and extract contents? Please, at least give structure upk files of this game or source code for your extractor.
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #57 on:
December 21, 2011, 23:30 »
You'll need much more information than just an upk file structure. I have no this information - that's why this game is still not supported with umodel.
Logged
celikeins
Newbie
Posts: 7
Re: Batman Arkham City
«
Reply #58 on:
December 22, 2011, 17:10 »
ok. how your extractor extracts contents of upk file? please share structure of upk files of this game.
Logged
Gildor
Administrator
Hero Member
Posts: 7971
Re: Batman Arkham City
«
Reply #59 on:
December 22, 2011, 17:40 »
"Unreal coding" board has enough information to implement upk loading. A few people were successfully implemented their own tools using it. If you'll make a tool which will load
at least UT3 package
- I'll tell you which changes you should make to support Batman2 package format.
Logged
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