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« on: October 24, 2011, 10:22 » |
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Maybe i am out of the track but is it possible to do this directly by importing that in unrealscript? If not how is it possible? Thanks for this tool! Great stuff!
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« Reply #1 on: October 24, 2011, 10:24 » |
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Maybe i am out of the track but is it possible to do this directly by importing that in unrealscript? If not how is it possible?
UE3 has no VertexMesh support, sorry. It is supported by UE1 and UE2 only. Thanks for this tool! Great stuff!
You are welcome
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« Reply #2 on: October 24, 2011, 20:58 » |
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thank you for the answer. Is there a way to import _a.3d to 3ds max or something?
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« Reply #3 on: October 24, 2011, 21:04 » |
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I don't know. I've made _a.3d export for importing the mesh back into game using UnrealEd.
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« Reply #4 on: October 27, 2011, 00:20 » |
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Hi, thanks for your reply. I have done this before but I don't remember how. I think the .3d is some kind of existing format but Epic have changed the extension. I have many unreal vertex animation files I converted to 3ds many years ago. I just found them in my unreal tournament folder.
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« Reply #5 on: October 27, 2011, 08:01 » |
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There is not a lot of vertex mesh formats, and there is no standard vertex mesh format exists. I've thought about exporting mesh as id's .md3, but there is no good importers for it too.
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« Reply #6 on: October 28, 2011, 16:06 » |
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Hi, I think I found the tool I used before. It is the WOTGreal Package Exporter. You have the option to export to 3ds.
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« Reply #7 on: November 19, 2011, 01:28 » |
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Hi, I think I found the tool I used before. It is the WOTGreal Package Exporter. You have the option to export to 3ds.
You can, but use SM -no animations... There is no tool to convert Vertex Mesh to something more readable.
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« Reply #8 on: November 19, 2011, 01:31 » |
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Do you know "more readable" vertex mesh format? I've performed some investigation before making .3d support and did not found anything. md3 is good, but there is no importers for Max etc.
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« Reply #10 on: November 19, 2011, 01:43 » |
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Milkshape is very buggy, it's format is not supported anywhere else, and as you said - no animation will be possible, so this will be a simple static mesh.
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« Reply #11 on: November 19, 2011, 01:50 » |
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I mean in every other than vertex mesh format export animation will be impossible. Use your .pskx -peoples will be grateful..
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« Reply #12 on: November 19, 2011, 01:56 » |
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VertexMesh has animations, and only vertex mesh format is suitable for this, otherwise all animations will be lost.
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« Reply #13 on: November 26, 2011, 15:26 » |
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BTW. MilkShape maby is buggy, but can import UE .3d format (animation is converted to multiple mesh) or .m3d then export to many other formats...
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« Reply #14 on: November 26, 2011, 16:03 » |
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I can export .3d as a set of .psk files (one file for each frame). But I cannot see any practical application of this. VertexMesh format is dead, nobody supports it.
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