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Author Topic: old static mesh format  (Read 2358 times)
VendorX
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old static mesh format
« on: November 17, 2011, 23:35 »

Can you make support for "old static mesh format" - it load package, but with zero verticle SM.
« Last Edit: November 17, 2011, 23:37 by VendorX » Logged
Gildor
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Re: old static mesh format
« Reply #1 on: November 17, 2011, 23:56 »

What's the game title? I did not implemented it because I have no data for testing.
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VendorX
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Re: old static mesh format
« Reply #2 on: November 18, 2011, 23:13 »

For now Unreal 2, but there is more (mostly UE2 engine)...

PS: i work on Unreal2 Golem animations exporter (export meshes already don) and i was wondering if it's possible to ask you for source code of UE Viwer..? Not for messing up with, only i need is some info about organization data in UE packages.
« Last Edit: November 18, 2011, 23:40 by VendorX » Logged
Gildor
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Re: old static mesh format
« Reply #3 on: November 19, 2011, 01:20 »

I've thought you're speaking about UE3 ... Older UE2 StaticMesh will not be supported, it's too complex and mostly useless.
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