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Author Topic: Dream Scape 1.4 [Solved]  (Read 4654 times)
CriticalError
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Dream Scape 1.4 [Solved]
« on: December 10, 2011, 00:21 »

Ok guys here I found a nice game but for now is not supported by umodel, is a Unreal Engine 3, maybe Gildor can take a look of this game.



PD: Game supported by umodel




« Last Edit: December 10, 2011, 17:04 by CriticalError » Logged
pixellegolas
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Re: Dream Scape 1.4
« Reply #1 on: December 10, 2011, 05:03 »

have you tried more archives because it says there are no models inside. Maybe it only has sounds and other things Smiley
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CriticalError
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Re: Dream Scape 1.4
« Reply #2 on: December 10, 2011, 10:07 »

yes I try with other files pixel, and anyway still same Sad
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Gildor
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Re: Dream Scape 1.4
« Reply #3 on: December 10, 2011, 12:01 »

Read this
What does error "no supported files" means?

pixellegolas was right - you should find assets inside other files, otherwise you cannot say "this game is not supported by umodel".
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CriticalError
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Re: Dream Scape 1.4
« Reply #4 on: December 10, 2011, 14:15 »

ok I solved, thanks a lot and sorry for inconvenientes.
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Gildor
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Re: Dream Scape 1.4 [Solved]
« Reply #5 on: December 10, 2011, 14:42 »

What about posting some screenshots here, otherwise this thread will remains absolutely useless?
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CriticalError
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Re: Dream Scape 1.4 [Solved]
« Reply #6 on: December 10, 2011, 17:05 »

yeah sorry Gildor, just take some of them, is not awesome but well can't do more for now Sad
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Gildor
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Re: Dream Scape 1.4 [Solved]
« Reply #7 on: December 10, 2011, 17:47 »

Thanks!
Can you post a link to this game so I can add it to the compatibility table? Currently I know nothing about it.
Also, I see that textures and static meshes are working. But what about skeletal meshes and animations?

Update. Never mind. I've found it's site
http://www.speedbumpstudios.com/
it looks like this is just an another one (but may be a good-quality) game made with UDK, so I see no reason to add it to the compatibility table (it's compatible with umodel by it's "UDK nature").
« Last Edit: December 10, 2011, 17:54 by gildor » Logged
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