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Author Topic: Monster Madness: Battle for Suburbia  (Read 4349 times)
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Monster Madness: Battle for Suburbia
« on: May 08, 2009, 09:35 »

XBOX360 Version : 402.0

This is to let everyone know that the latest umodel works with Monster Madness: Battle for Suburbia. Umodel has limited support for this game. "Umodel -notex -noanim" is needed to view and/or extract meshes. Only mesh support currently.

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Monster madness: battle for suburbia and it unfortunate mess.
« Reply #1 on: May 15, 2019, 06:50 »

Since this post hasn’t been updated in so long like literally a decade. So is there anyone going to be updating the umodel to add monster madness to the unreal 3 option in the game detection? Cause it’s ether broken or just me since everytime I put unreal 3 for the engine and unreal enigine 3 for the game. It pretty much does nothing but load textures and unextractable maps.

So is there going to be a person that actually does something about it? Cause it’s annoying not being able too.

I’d post with images to make a better understanding but it needs compression of the images but I don’t know how too so it’s kinda disappointing... so since I can’t i’ll just say that everything causes a “fatal error” with a “access violation”...
« Last Edit: May 15, 2019, 07:03 by Cool629 » Logged
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Re: Monster Madness: Battle for Suburbia
« Reply #2 on: May 15, 2019, 09:41 »

It was stated by esr911 (10 years ago) that this game has only meshes supported. However you're saying that textures are working, and I didn't understand about anything else.
If umodel crashes, post an error message here (there's a button "Copy" in error window). I will definitely not work on this game (and "anyone" in your message definitely a target for myself, as nobody else helps me with coding on the project), but I'll try to help you with passing over errors if you're new to UModel.
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Re: Monster Madness: Battle for Suburbia
« Reply #3 on: November 15, 2019, 06:29 »

So according to the two other people in this topic, meshes and textures are supported using different methods, yet shared neither. I can get textures working, however it tends to have errors with skeletal meshes I think.

Here's the error it generates.
assertion failed: Ar.Game == GAME_MK

USkeleton_MK::Serialize <- LoadObject:Skeleton_MK'SL3_UberPark.Skeleton', pos=5043387, ver=429/0, game=ue3 <- UObject::EndLoad <- LoadWholePackage:SL3_UberPark <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1124
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