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Author Topic: Gears of War 3 texture/skeletal mesh issue  (Read 11321 times)
cr4zyw3ld3r
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Gears of War 3 texture/skeletal mesh issue
« on: December 24, 2011, 07:05 »

dear umodel users   
I am using the batch extract files(http://www.gildor.org/smf/index.php?topic=184.0) to extract info from the dumped iso files of Gow 3, but I have some issues, first off the textures I have extracted with the weapon models and characters seem to be force extracted even though Textures.tfc/ CharTextures.tfc files are present, I have all of the disc file dumped in that directory so I am baffled by what the issue is  Huh?. Also the skeletal meshes seem to be mirrored when imported into the UDK or into UT3 editor, meaning the camera has a left handed view of the model and looks at the model from the front as opposed to from the back. Any help would be greatly appreciated. Undecided
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Gildor
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Re: Gears of War 3 texture/skeletal mesh issue
« Reply #1 on: December 25, 2011, 00:57 »

The thread "How to Extract using uModel like a Pro" is placed in "Obsolete" board and kept for historical reasons only. You should use this batch:
http://www.gildor.org/smf/index.php/topic,1099.0.html
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cr4zyw3ld3r
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Re: Gears of War 3 texture/skeletal mesh issue
« Reply #2 on: December 28, 2011, 00:15 »

will give this batch file a try, hopefully it will help resolve my issues  Tongue
tried it out, but I am still getting force exported textures
Forced export: Texture2D'COG_RetroLancer.COG_RetroLancerII_N'
Forced export: Texture2D'COG_RetroLancer.COG_RetroLancerII_S'
Forced export: Texture2D'COG_RetroLancer.COG_RetroLancerII_D'
Loading Texture2D COG_RetroLancerII_N from package GearGame.xxx
WARNING: IntProperty "UTexture2D::FirstResourceMemMip" was not found
Loading Texture2D COG_RetroLancerII_S from package GearGame.xxx
WARNING: IntProperty "UTexture2D::FirstResourceMemMip" was not found
WARNING: ByteProperty "UTexture2D::MipGenSettings" was not found
Loading Texture2D COG_RetroLancerII_D from package GearGame.xxx
WARNING: IntProperty "UTexture2D::FirstResourceMemMip" was not found
WARNING: ByteProperty "UTexture2D::MipGenSettings" was not found
Forced export: MaterialInstanceConstant'ALL_WeaponShaders.COG_WeaponShader_RetroLancer_Base3'
Loading MaterialInstanceConstant COG_WeaponShader_RetroLancer_Base3 from package GearGame.xxx
Forced export: MaterialInstanceConstant'ALL_WeaponShaders.COG_WeaponShader_RetroLancer_BLACK'
Loading MaterialInstanceConstant COG_WeaponShader_RetroLancer_BLACK from package GearGame.xxx
Forced export: MaterialInstanceConstant'ALL_WeaponShaders.COG_WeaponShader_RetroLancer_Parent'
Loading MaterialInstanceConstant COG_WeaponShader_RetroLancer_Parent from package GearGame.xxx
Forced export: Texture2D'ALL_WeaponShaders.T_WeapPattern09'
Loading Texture2D T_WeapPattern09 from package GearGame.xxx
WARNING: IntProperty "UTexture2D::FirstResourceMemMip" was not found
^I get this in the log despite the fact that umodel is inside the fulle extracted iso directory
« Last Edit: December 28, 2011, 00:27 by cr4zyw3ld3r » Logged
Gildor
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Re: Gears of War 3 texture/skeletal mesh issue
« Reply #3 on: December 28, 2011, 11:31 »

"Forced export" is not an error and not an "issue". This is an Unreal engine 3 feature name.
Code:
Forced export: Texture2D'COG_RetroLancer.COG_RetroLancerII_N'
This message tells that this package (usually it is a map package) has embedded low-res (64x64) texture and umodel will look up for higher-resolution version in another file (usually .tfc)
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cr4zyw3ld3r
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Re: Gears of War 3 texture/skeletal mesh issue
« Reply #4 on: December 29, 2011, 06:02 »

ah so you are saying the export should be fine then?   Smiley
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Gildor
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Re: Gears of War 3 texture/skeletal mesh issue
« Reply #5 on: December 29, 2011, 08:28 »

Yes Smiley
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cr4zyw3ld3r
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Re: Gears of War 3 texture/skeletal mesh issue
« Reply #6 on: January 02, 2012, 05:32 »

sorry to be bothersome like this, but the textures I get from the viewer show up as 1024*1024 while the ones I get frome the extraction process are 512*512 using either command line or your batch file, is it maybe possible to split the textures from the .mat files in max using actorx importer?
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Gildor
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Re: Gears of War 3 texture/skeletal mesh issue
« Reply #7 on: January 02, 2012, 12:28 »

is it maybe possible to split the textures from the .mat files in max using actorx importer?
I did not understand you
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Nazar_off
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Re: Gears of War 3 texture/skeletal mesh issue
« Reply #8 on: January 02, 2012, 17:30 »

Sometimes ActorX ask us for textures with unexisted names. But with these names we have .mat files where textures was described in "Diffuse" field.
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cr4zyw3ld3r
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Re: Gears of War 3 texture/skeletal mesh issue
« Reply #9 on: January 02, 2012, 22:44 »

sorry about the bump I managed to figure things out using this thread: http://www.gildor.org/smf/index.php/topic,751.0.html
it also looks like my texture issues have been due to the fact that I have been extracting cooked packages Sad  seems like I need to add the -uncook line to the batch file, sigh* should have read the faq more carefully
« Last Edit: March 24, 2012, 01:37 by cr4zyw3ld3r » Logged
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