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Author Topic: Lost Odyssey  (Read 41977 times)
zardalu
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Re: Lost Odyssey
« Reply #45 on: November 17, 2010, 21:50 »

It's certainly always possible that I made a mistake  Wink  It's been a while, but I remember that I did find one other creature .psa in one of the xenon_event, or xenon_field files. There were still dozens more creature animations that were missing, though.
« Last Edit: November 18, 2010, 01:15 by zardalu » Logged
RIMBROS
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Re: Lost Odyssey
« Reply #46 on: January 04, 2011, 22:01 »

To all the people asking by a guide i make this screenshot, this works 100% for me in the 360 version of the game

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logansan25
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Re: Lost Odyssey
« Reply #47 on: January 04, 2011, 22:57 »

To all the people asking by a guide i make this screenshot, this works 100% for me in the 360 version of the game



where find script lostodissey.bms file?

Thanks for tutorial.!!!!!!!!!!!
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Tosyk
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Re: Lost Odyssey
« Reply #48 on: January 05, 2011, 05:42 »


where find script lostodissey.bms file?


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[вложение удалено Администратором]
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Коллекционирую игровые модели.
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logansan25
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Re: Lost Odyssey
« Reply #49 on: January 05, 2011, 14:12 »


where find script lostodissey.bms file?


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Thanks my friend!   Wink
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RIMBROS
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Re: Lost Odyssey
« Reply #50 on: January 25, 2011, 00:51 »

Then to resume, its imposible find the lost animations right?.
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Viper45
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Re: Lost Odyssey
« Reply #51 on: February 20, 2011, 06:50 »

This may be beyond the scope of this forum, but I'm trying to extract the sound files out of the xenon_snd.fpd file.  I've tried using the quickbms script supplied in this thread by Chrrox, but it can't find any files in that fpd.  I can successfully extract files from the other fpd files though, like xenon_chr.fpd.

If anything, this supports the theory that the quickbms script isn't extracting all the files in the fpds, which may also be why we can't find all the animations.  Does anyone have any experience with quickbms scripts so we can try to get to the bottom of this?
« Last Edit: February 20, 2011, 06:55 by Viper45 » Logged
chrrox
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Re: Lost Odyssey
« Reply #52 on: August 23, 2018, 07:16 »

Here is  a proper bms script.
Code:
set memory_file2 binary "\x4C\x4F\x2E\x66\x70\x64\x00\x78\x65\x6E\x6F\x6E\x5F\x63\x68\x72\x2E\x66\x70\x64\x00\x78\x65\x6E\x6F\x6E\x5F\x65\x76\x65\x6E\x74\x2E\x66\x70\x64\x00\x78\x65\x6E\x6F\x6E\x5F\x66\x69\x65\x6C\x64\x2E\x66\x70\x64\x00\x78\x65\x6E\x6F\x6E\x5F\x6F\x62\x6A\x2E\x66\x70\x64\x00\x78\x65\x6E\x6F\x6E\x5F\x73\x63\x72\x2E\x66\x70\x64\x00\x78\x65\x6E\x6F\x6E\x5F\x73\x79\x73\x2E\x66\x70\x64\x00\x78\x65\x6E\x6F\x6E\x5F\x76\x66\x78\x2E\x66\x70\x64\x00\x78\x65\x6E\x6F\x6E\x5F\x77\x6F\x72\x6C\x64\x2E\x66\x70\x64\x00\x78\x65\x6E\x6F\x6E\x5F\x62\x61\x74\x74\x6C\x65\x2E\x66\x70\x64\x00\x78\x65\x6E\x6F\x6E\x5F\x6C\x6F\x63\x2E\x66\x70\x64\x00\x78\x65\x6E\x6F\x6E\x5F\x6D\x6F\x76\x2E\x66\x70\x64\x00\x78\x65\x6E\x6F\x6E\x5F\x73\x6E\x64\x2E\x66\x70\x64\x00"
open fdse "LO.fpi"

goto 0x1a
get ENTRIES1 short
get ENTRIES2 long
get OFFSET1 long
get OFFSET2 long
get OFFSET3 long
get OFFSET4 long

goto OFFSET1
for i = 0 < ENTRIES1
    getdstring DUMMY 0x4
    get TBLOFF1 long
    get TBLOFF2 long
    getdstring DUMMY 0x24
    putarray 0 i TBLOFF1
    putarray 1 i TBLOFF2
next i
    math OFFSET3 - OFFSET4
    putarray 0 13 OFFSET3

goto OFFSET2
for i = 0 < ENTRIES1
set j i
math j += 1
getarray FILES 0 j
getarray SUB 0 i
math FILES += 0x30
math FILES - SUB
math FILES / 0x18
print "%FILES%"
get PAIR string memory_file2
open fdse PAIR 1
set NAME PAIR
string NAME + \
for j = 0 < FILES
    get DUMMY1 long
    get DUMMY2 long
    get OFFSET long
    get DUMMY4 long
    get SIZE   long
    get DUMMY6 long
    math OFFSET & 0xFFFFFF
    math OFFSET * 0x800
    SET BNAME NAME
    STRING BNAME + j
    if SIZE > 0
    log BNAME OFFSET SIZE 1
    endif
next j
next i
« Last Edit: August 24, 2018, 00:18 by chrrox » Logged
makc_ar
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Re: Lost Odyssey
« Reply #53 on: August 24, 2018, 13:02 »

Someone script for cpx header https://www26.zippyshare.com/v/A9oH8jSs/file.html?
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