Hi,
i give you the way to recover (wavefront obj) the mesh with unrealed:
1 Load unrealed load this map KF-OFFICES
2 Select the marchand (weapon locker) right click> edit> copy
3 Click New map right click> edit> copy> edit> paste> at world origin
4 right click on weapon locker> properties> display> Mesh> select the model you want
(selected in animation browser) > Use
5 right click on weapon locker > convert > to static meshes > give a package name and name WAIT
6 delete the weapon locker > go to static meshes select your model> add into the map
7 and finally > file > export> to wavefront obj (close unrealed don't save the package)
Thats all