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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #15 on: August 29, 2013, 20:22 » |
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Sorry for that. I changed build system used for ActorX for easier adding new SDKs and forgot to add one file into compilation. Please try again.
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #16 on: August 30, 2013, 15:49 » |
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Max 2014 plugin was added.
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #17 on: August 30, 2013, 22:07 » |
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Added remaining builds - 32-bit versions of Maya 2012 and 2013.
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #18 on: August 31, 2013, 18:59 » |
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Oh, I missed your replies. That is wonderful! I will test it first thing tomorrow.
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #19 on: September 05, 2013, 09:15 » |
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I really must thank you again Gildor! My entire development cycle for my game for doing animations as well as all the coding, was dependent on my main asset which I obtained from an artist where all 2200+ animation frames were in a single FBX. I've need to modify and re-export them, as well as export them in the first place. and only, and I do mean *only* your plugin and hard work made this possibleso thaaaank you ♥ Rama PS: here's a video, all the fluid animations you see only got in-game cause of you Gildor http://forums.epicgames.com/threads/972748-VIDEO-CODE-UPK-ASSET-Attach-Ribbon-Particle-Trails-to-Your-SkeletalMesh-Sword
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« Last Edit: September 05, 2013, 09:17 by EverNewJoy »
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #20 on: September 05, 2013, 09:18 » |
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #21 on: September 26, 2013, 02:16 » |
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New version is out. - fixed bugs in ActorX Animation Manager window for Max2013+ version of plugin
- added some error messages, plugin is a bit more user friendly when having errors
- changed version to 2.50
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #22 on: April 05, 2014, 18:45 » |
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Added Max 2015 version. Enjoy! (Note: this version wasn't tested yet)
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #23 on: April 23, 2014, 22:02 » |
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Added Maya 2015 version.
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #24 on: September 17, 2014, 18:01 » |
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Just to confirm cause no one did. your Actor X for 3D Studio Max 2015 64x work fine and really thanks a lot ! Here a little screen to proove it : (The white part is only a not linked texture I did it fast to try you plugin and it work really fine ) Lineage II C3 3DS Max 2015 64x UT2004 Windows 8.1 64x
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #25 on: September 17, 2014, 18:12 » |
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Thanks!
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Duke
Newbie
Posts: 1
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #26 on: July 26, 2015, 20:46 » |
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Thanks for ActorX exporter!
Will there be re-compile for Maya/Max 2016 soon?
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #27 on: July 26, 2015, 20:49 » |
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Sure. I didn't know that Max 2016 is out. I just need new Max SDK for that.
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #28 on: September 12, 2015, 13:00 » |
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Hello! Apologies if this is an easily resolved problem, i am entirely new to this. So im using 3DS Max 2012 and im trying to use the ActorX Exporter however it doesnt initialize and im not sure why, any ideas?
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #29 on: September 12, 2015, 13:11 » |
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Hello. I think you've put 64-bit version of plugin for 32-bit Max, or vice versa.
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