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Author Topic: EpicGames ActorX Exporter for 3ds Max and Maya 2012+  (Read 187770 times)
Nakein
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #75 on: August 13, 2026, 11:53 »

Hello, can it update to 2027 3ds max?

SDK:
https://autodesk-adn-transfer.s3.us-west-2.amazonaws.com/ADN+Extranet/M%26E/Max/Autodesk+3ds+Max+2027/SDK_3dsMax2027.msi
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spiritovod
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #76 on: August 13, 2026, 22:59 »

@Nakein: I didn't check, but is that possible that older plugins work for 2027 versions? Apparently SDK didn't change since 2024 version, at least in parts required for the exporter plugin. If SDK version is hardcoded in the plugin, I could look to make it more generic (if possible) to be compatible with future Max/Maya versions.

Anyway, I'll attach compiled with 2027 SDK plugins for Max and Maya.

* 2027_plugins_x64.zip (437.13 KB - downloaded 27 times.)
« Last Edit: August 13, 2026, 23:01 by spiritovod » Logged
Nakein
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #77 on: August 14, 2026, 18:40 »

@Nakein: I didn't check, but is that possible that older plugins work for 2027 versions? Apparently SDK didn't change since 2024 version, at least in parts required for the exporter plugin. If SDK version is hardcoded in the plugin, I could look to make it more generic (if possible) to be compatible with future Max/Maya versions.

Anyway, I'll attach compiled with 2027 SDK plugins for Max and Maya.
Hello! Thank you so much, the 2027 version you attached works perfectly.
I tested the 2026 plugin, but 3ds Max won't launch it, it returns the following error:
Error Code 127 - the specified procedure could not be found.
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spiritovod
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Re: EpicGames ActorX Exporter for 3ds Max and Maya 2012+
« Reply #78 on: August 14, 2026, 23:07 »

@Nakein: I see, thank you for trying. After a brief look I couldn't find the cause of this issue. For now it would be easier and faster to just compile updated plugins with latest SDK.
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