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Author Topic: Asuras Wrath (XBOX360) using unreal engine  (Read 20641 times)
s25jin
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« on: February 22, 2012, 16:20 »

iam just test preview
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Kaao
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« Reply #1 on: February 22, 2012, 20:40 »

As far I have tested, everything is supported including animations.
Oh there's just one problem, some of the extracted textures have black dots, the same happened with shadow of the damned if I recall.
« Last Edit: February 22, 2012, 21:30 by Kaao » Logged
chrrox
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« Reply #2 on: February 25, 2012, 17:41 »

the black dots can be fixed it is just ati's custom dds compression. just use the compressonator to open them and they will be fine and then you can export them to a common format like tga or normal dds files.
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Kaao
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« Reply #3 on: February 25, 2012, 23:00 »

the black dots can be fixed it is just ati's custom dds compression. just use the compressonator to open them and they will be fine and then you can export them to a common format like tga or normal dds files.

Thanks for the tip chrrox.
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Revanto
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« Reply #4 on: February 27, 2012, 16:39 »

Weird... I tried to check some files and umodel crashes for me  Huh?, instead the demo version works fine but with limited support (some models didnt have applied any texture or the exporter fails at export the model). I got the latest one.


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Darko
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« Reply #5 on: February 28, 2012, 02:32 »

Weird... I tried to check some files and umodel crashes for me  Huh?, instead the demo version works fine but with limited support (some models didnt have applied any texture or the exporter fails at export the model). I got the latest one.

Similar thing happens here, some models don't material library.



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Kaao
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« Reply #6 on: February 28, 2012, 05:11 »

Everything works fine here, maybe you both have a bad rip or something.
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stonecoldnuts
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« Reply #7 on: February 28, 2012, 10:54 »

Yep I concur with Kaao - everything working for me.
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RIMBROS
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« Reply #8 on: August 27, 2013, 23:22 »

I already try extract all, but all i extracted its repeated models same models all time and i press Ctrl + X in the diferent .xxx files, i waiting The last boss with 20 hands and i never found she, anyone can give a hand?
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RIMBROS
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« Reply #9 on: September 13, 2013, 10:42 »

Everything works fine here, maybe you both have a bad rip or something.
Can say how u rip please?.
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RIMBROS
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« Reply #10 on: September 15, 2013, 05:27 »

Ok i found the problem now, its problem with how umodel read the files, i have a lot of models duplicated, this since some its wrong in how umodel read and writhe the models out, here a sample of files i open and extract, i cant believe this models are really on this files since are the same, and its not this only its a lot of models duplicated, i thing this can be solved if we can extract from .tfc or i dont know any idea?.

I rip with this system.
http://www.youtube.com/watch?v=nKBRBqLllj4

here a models duplicated, but i dont think its in the files really, i mean is in how the umodel read .tfc
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Gildor
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« Reply #11 on: September 15, 2013, 11:21 »

Read umodel's FAQ.
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RIMBROS
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« Reply #12 on: September 17, 2013, 07:16 »

Thanks gildor bro, ok this its the fact,

Why the same mesh is duplicated in multiple packages?

This is a side effect (or feature) of the cooking process.

What is "cooked package"?

Cooking were introduced in Unreal engine 3. Cooking is a process in development cycle which produces package files for target platform. Cooked packages are smaller than non-cooked and could be loaded faster. Usually these packages resides in "Cooked<PlatformName>" game folder. This folder contains compiled script packages, map packages and seek-free packages. For more information please read UDN article "Content cooking".

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This mean we cant load the normal models in pakages? and only can extract duplicates?.

 


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Gildor
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« Reply #13 on: September 17, 2013, 09:37 »

You don't have "normal" (i.e. non-cooked) packages. When you'll use -uncook option umodel will determine original package name and place extracted models into appropriate folders, with overwriting duplicates.
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RIMBROS
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« Reply #14 on: September 18, 2013, 09:30 »

Thanks gildor man by the answer, then i can say a comand to extract all the coked folder (.xxx files) its a bath like this?:

@for /f "tokens=*" %%a in ('dir /b *.xxx') do ( umodel -game=bns -all -export -uncook %%a )
@echo
pause
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