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Author Topic: Mass Effect 3  (Read 80786 times)
Serena
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« Reply #45 on: March 12, 2012, 10:28 »

Is it normal that the diffuse textures are no bigger than 1024X1024 and all of the character's face normal map are even small(256X256)?
« Last Edit: March 12, 2012, 10:35 by Serena » Logged
Gildor
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« Reply #46 on: March 12, 2012, 10:44 »

In a case of problem you'll get 64x64 textures. 1024x1024 textures are good.
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SolidSnakeDavid
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« Reply #47 on: March 12, 2012, 16:21 »

Gildor
Hey man, i just wanted to ask is it possible that some of the sounds (Weapon sounds) are not in the .afc archives, but in .pcc packages may be?
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Gildor
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« Reply #48 on: March 12, 2012, 17:06 »

I don't know. I'm even do not have this game.
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AzErEuS
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« Reply #49 on: March 13, 2012, 21:08 »

Hello this is my first post. I tried to read the documentation, but i am not a good command line user. I didnt understand a thing about the documentation, its filled with errors and there is no guide on how to start. So i tried searching for videos on the main page as it says there are plenty of video tutorials in the page and i found none Sad. Maybe i am looking it wrong. But i have a question, i am only looking for 2 models with the respective textures.
The reaper on tuchanka and ronnoch ( the 3d model seems to the be the same ) and Harbinger. I just got a 3d printer and i want to do a 40 cm tall sculture of them Smiley.

Does any1 have them or can point me in the direction of how to use this program?

( btw i have the game in origin, using this program will alter files? i dont want to get banned ).

Best Regards

Damian.
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Gildor
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« Reply #50 on: March 13, 2012, 21:21 »

Hello this is my first post.
Hi, welcome!
Quote
So i tried searching for videos on the main page as it says there are plenty of video tutorials in the page and i found none Sad.
Check menu on top of the umodel page
http://www.gildor.org/en/projects/umodel/tutorials
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unsilent
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« Reply #51 on: March 14, 2012, 17:43 »

Hello this is my first post. I tried to read the documentation, but i am not a good command line user. I didnt understand a thing about the documentation, its filled with errors and there is no guide on how to start. So i tried searching for videos on the main page as it says there are plenty of video tutorials in the page and i found none Sad. Maybe i am looking it wrong. But i have a question, i am only looking for 2 models with the respective textures.
The reaper on tuchanka and ronnoch ( the 3d model seems to the be the same ) and Harbinger. I just got a 3d printer and i want to do a 40 cm tall sculture of them Smiley.

Does any1 have them or can point me in the direction of how to use this program?

( btw i have the game in origin, using this program will alter files? i dont want to get banned ).

Best Regards

Damian.

Just a heads up, the only time Harbinger is in game is near the end and the model used then is just a lower poly version of the Sovereign class Reapers from earlier on in the game, its just missing the front leg:

Left: Harbinger, right: Hi-poly Sovereign class
Note: I added the eyes on Harbinger (tricky to position since Sovereign isn't the right shape)

The colour difference comes from the textures themselves.  I guess they did this since you only see Harbinger once, in the dark and with only his lower half visible.

Using umodel will not modify your game files so you are safe from banning Smiley.  Wish I had access to a 3D printer myself Cheesy

Good luck
« Last Edit: March 15, 2012, 01:09 by unsilent » Logged
RipperOne
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« Reply #52 on: March 15, 2012, 17:35 »

Well, if you really need Harbinger's model you should look at ME2 dlc "Arrival". I saw there this model, it have a few animations and fully textured.
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infinityloop
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« Reply #53 on: March 15, 2012, 19:01 »

@unsilent

I cant find an SkeletalMesh of the Normandy, Harbinger nor the Destroyer. I created a batch file to let it extract all ppc files, yet no luck finding those models there.
All I found were static models of Normandy and the Harbinger.

I miss the high res textures of ME2 - bioware what have you done! Sad
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unsilent
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« Reply #54 on: March 15, 2012, 22:16 »

@unsilent

I cant find an SkeletalMesh of the Normandy, Harbinger nor the Destroyer. I created a batch file to let it extract all ppc files, yet no luck finding those models there.
All I found were static models of Normandy and the Harbinger.

I miss the high res textures of ME2 - bioware what have you done! Sad

I did the same thing but my batch file would skip over a lot of the files so I had to go digging in manually for all the cool stuff Tongue, I found a Skeletal Normandy, it is a cinematic version, I found it in one of the early Earth files.  I found a Skeletal Destroyer in a few of the end files.  I had to forward the command line output into text files as it would output more lines than cmd could display :p.

Do you happen to know which file you found the static Harbinger in?  The one I found was a SkeletalMesh that supports all of the animations for the Sovereign reapers I extracted from the early Earth scenes.

EDIT: Good call on the Arrival, huge differences between the ME3 (left) and ME2 (right) Harbinger model (I stole ME2 eyes and stuck them on ME3 as best they would fit Wink ):


Also, the textures I get from ME2 and ME3 are both around 1K, what size are you getting?
« Last Edit: March 16, 2012, 03:19 by unsilent » Logged
infinityloop
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« Reply #55 on: March 16, 2012, 12:04 »

I did the same thing but my batch file would skip over a lot of the files so I had to go digging in manually for all the cool stuff Tongue
*damn* Thanks for the hint! Smiley

Do you happen to know which file you found the static Harbinger in?
Have to take a look when I am at home. But it was a lowres model.

Also, the textures I get from ME2 and ME3 are both around 1K, what size are you getting?
also 1K - but ME2 had a few 2k Textures (for the normandy and I think a few characters).
But when playing ME3 It looks as if majority of textures are not even 1k - but I did not look for those meshes yet with umodel.

One guy created 4k textures for the ME2 characters - those look AMAZING applied to the model and rendered in max. Cheesy
http://social.bioware.com/forum/1/topic/128/index/5314761/1
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JakeGreen
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« Reply #56 on: March 18, 2012, 05:40 »

so i don't think anyone answered my question back on the other page but, can you extract the walk and shoot and the rest of the animations, i know you can extract the facial animation, but what about that kinda of animation? Huh? and if so where are they?
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SolidSnakeDavid
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« Reply #57 on: March 22, 2012, 08:27 »

Hi Gildor. I wanted to ask, is there any way to extract .sfar archive? (Its a "From Ashes" DLC, size = 580MB).
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Gildor
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« Reply #58 on: March 22, 2012, 08:30 »

Hi.
I don't know. I'm not extraction specialist Smiley
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SolidSnakeDavid
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« Reply #59 on: March 22, 2012, 09:33 »

I see. Then, may be you can look at the file? I mean if umodel can be able to extract it... I can upload a file, but not sure if you want to download 580 MB Tongue
==========================================
Oh, well. Its ok now. I found a way to unpack that Cheesy
« Last Edit: March 22, 2012, 11:44 by SolidSnakeDavid » Logged
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