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Author Topic: Tera Character Collision Data  (Read 3133 times)
illincrux
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Tera Character Collision Data
« on: March 04, 2012, 11:26 »

Is there a way I can extract the collision data from all of the characters and monsters?

I'm trying to document all of this for those who wish to take their combat knowledge to the next level...
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Gildor
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Re: Tera Character Collision Data
« Reply #1 on: March 04, 2012, 11:53 »

No way.
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illincrux
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Re: Tera Character Collision Data
« Reply #2 on: March 05, 2012, 02:37 »

What is this a feature that you're refusing to add or is it something that you'd rather not deal with?

I mean it is common practice for those who are serious about action fighters to study the hitbox data:

http://www.eventhubs.com/news/2010/may/19/hit-box-information-super-street-fighter-4/

Regardless, I really do hope you reconsider...  Undecided
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Gildor
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Re: Tera Character Collision Data
« Reply #3 on: March 05, 2012, 08:17 »

I'm not considering about reading collision data in UE3. These daya are not in mesh format, they are stored in absolutely different way comparing to geometry. There is no way to export collision from UDK and no way to import it back, only by-hand construction. There is no format for collision data exists.
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illincrux
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Re: Tera Character Collision Data
« Reply #4 on: March 05, 2012, 20:55 »

I had no idea how complicated it would be (even for you) and that's a little disappointing. lol

Nevertheless, thank you for the insight on the matter!  Wink
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