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Author Topic: BnS model problem  (Read 4337 times)
freezerburn
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BnS model problem
« on: March 14, 2012, 06:59 »

I figured out how to use umodel with Blade and Soul, but now I have a new problem... I viewed this file: 00012754.upk and I got this:



hmm what could be wrong? Thanks in advance. Smiley

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Gildor
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Re: BnS model problem
« Reply #1 on: March 14, 2012, 07:57 »

Probably umodel incorrectly detects alpha-mask for material. Try <Ctrl+G> (switch to OpenGL 1, it has no alpha rendering) or <M> (will disable materials).
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freezerburn
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Re: BnS model problem
« Reply #2 on: March 14, 2012, 08:19 »

Thanks Gildor it worked!  Smiley Grin
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crappyhippo0124
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Re: BnS model problem
« Reply #3 on: March 14, 2012, 22:12 »

Please, how did u get umodel to work with BnS. I was perfectly fine with Tera, but cant even get past the first step in BnS. I got the CBT2 version. Thanks in advance.
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crappyhippo0124
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Re: BnS model problem
« Reply #4 on: March 14, 2012, 22:43 »

I realized maybe even the newest umodel may not work with CBT2 which is what I have. Is this true?
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Gildor
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Re: BnS model problem
« Reply #5 on: March 14, 2012, 23:44 »

This thread has information which version of B&S is working and which is not. The latest version is definitely not supported, but I can't say exactly which version became broken.
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