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Author Topic: How do I use Decompress?  (Read 6376 times)
JohnHudeski
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« on: April 11, 2012, 20:39 »

I really dont understand how to use decompress

Code:
decompress -out=C:\Users\xxxxxxx\Desktop\AA -lzo GameFramework.u

This gives a lot of errors

Code:
decompress GameFramework.u

so does this. I use this so UE explorer can read the cooked files.
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Gildor
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« Reply #1 on: April 11, 2012, 20:54 »

I really dont understand how to use decompress

Code:
decompress -out=C:\Users\xxxxxxx\Desktop\AA -lzo GameFramework.u

This gives a lot of errors
What errors?
What game?
Are you sure this game requires -lzo option?
Also I'm sure decompressor could generate one error message, but cannot imagine my program generating a lot of errors
Quote
Code:
decompress GameFramework.u
Is this command gives you an error? If no - what's the problem?
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JohnHudeski
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« Reply #2 on: April 11, 2012, 21:22 »

They all return.
"Wrong name index 28683"

America's army 3
« Last Edit: April 11, 2012, 21:25 by avok23 » Logged
Gildor
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« Reply #3 on: April 11, 2012, 21:43 »

AA3's script packages are not supported in decompressor. They are supported in umodel only, with "-game=aa3" option (which is missing in other tools).
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JohnHudeski
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« Reply #4 on: April 11, 2012, 21:47 »

Thanks man. So umodel actually decompiles to .uc?
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Gildor
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« Reply #5 on: April 11, 2012, 22:08 »

No. Umodel could open such packages, but it looks for graphical resources only.
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JohnHudeski
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« Reply #6 on: April 11, 2012, 23:35 »

Aww bummer. Was dying to see how they did their gun simulation.
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