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Author Topic: Problems with Infinity Blade enemy models  (Read 5229 times)
tardmuff
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Problems with Infinity Blade enemy models
« on: April 22, 2012, 10:38 »

I'm trying to port some Infinity Blade models over to the Source engine. The weapons and armor worked fine, but I'm having problems with the enemy models. For example, I can export the God King's skeletalmesh as a .psk just fine. However, when I try to open it in Skeledit or in 3DS Max 2012 using the psk import plugin, I get an error. It just says "error opening [file path". I'm guessing that the model is somehow corrupted or something when exported in Umodel. Also, when trying to export the .tga textures, I get an "Access Violation" error. I'm using the GUI, with Umodel updated to the most recent version. What am I doing wrong?
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Gildor
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Re: Problems with Infinity Blade enemy models
« Reply #1 on: April 22, 2012, 19:42 »

What command line are you using when exporting? Show me the umodel log.
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tardmuff
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Re: Problems with Infinity Blade enemy models
« Reply #2 on: April 23, 2012, 01:54 »

What command line are you using when exporting? Show me the umodel log.

I'm using the GUI. I found that when I have -notex on, the model imports into 3DS Max fine. However, I can't get the texture to export from Umodel. And yes, I had -ios on. Here's the log when I tried to export the model without -notex on:
Code:
******** BOSS_6ft_SnS_DarkLord_SF.xxx ********

ERROR: Access violation (C0000005) at msvcrt.dll+0x370DC
nv::DecompressDDS <- CTextureData::Decompress:fmt=PF_DXT1(5) <- ExportTexture <- ExportObject:Texture2D'T_God_King_D' <- ExportMaterial:Material3'M_God_King2' <- ExportObject:Material3'M_God_King2' <- ExportCommonMeshData <- ExportSkeletalMeshLod <- Lod:0 <- ExportObject:SkeletalMesh3'God_King_Mesh' <- Main

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Gildor
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Re: Problems with Infinity Blade enemy models
« Reply #3 on: April 23, 2012, 08:13 »

Did you used "-ios" option?
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tardmuff
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Re: Problems with Infinity Blade enemy models
« Reply #4 on: April 23, 2012, 08:35 »

Did you used "-ios" option?

Yes, I made sure it was on.
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Gildor
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Re: Problems with Infinity Blade enemy models
« Reply #5 on: April 23, 2012, 08:40 »

Code:
******** BOSS_6ft_SnS_DarkLord_SF.xxx ********

ERROR: Access violation (C0000005) at msvcrt.dll+0x370DC
nv::DecompressDDS <- ...

umodel were crashed in DecompressDDS function which should not be called when you're using "-ios" option.
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tardmuff
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Re: Problems with Infinity Blade enemy models
« Reply #6 on: April 23, 2012, 08:52 »

Code:
******** BOSS_6ft_SnS_DarkLord_SF.xxx ********

ERROR: Access violation (C0000005) at msvcrt.dll+0x370DC
nv::DecompressDDS <- ...

umodel were crashed in DecompressDDS function which should not be called when you're using "-ios" option.

I didn't call any functions besides -ios. Does the GUI automatically call the DecompressDDS function? How can I turn it off?
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Gildor
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Re: Problems with Infinity Blade enemy models
« Reply #7 on: April 23, 2012, 08:55 »

Ok, you did not understand me ...
Show me your command line which you're using.
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tardmuff
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Re: Problems with Infinity Blade enemy models
« Reply #8 on: April 23, 2012, 09:18 »

Ok, you did not understand me ...
Show me your command line which you're using.

Sorry, I'm awfully new to this. I'm not using a command line, but the Graphical User Interface. I just tick the -ios box, select the file in the file browser, find the SkeletalMesh in the list, and click export. No commands or anything. Is using a command line more reliable?
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Gildor
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Re: Problems with Infinity Blade enemy models
« Reply #9 on: April 23, 2012, 09:24 »

I don't know about reliability of the GUI, it was written by a different guy. Try to use the command line if it would not be too complicated for you.
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tardmuff
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Re: Problems with Infinity Blade enemy models
« Reply #10 on: April 23, 2012, 09:27 »

I don't know about reliability of the GUI, it was written by a different guy. Try to use the command line if it would not be too complicated for you.

Alright, thank you for your time.

EDIT: I used the command line, and it worked perfectly.
« Last Edit: April 24, 2012, 10:31 by tardmuff » Logged
Gildor
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Re: Problems with Infinity Blade enemy models
« Reply #11 on: April 25, 2012, 15:59 »

Nice.
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