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Author Topic: Can I Import psk more speedly?  (Read 3540 times)
donggas90
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« on: April 23, 2012, 11:41 »

Hi, Gildor!

I'm now import exported assets to 3ds max with Actor X Importer for linking material and meshes.

However it can only one file per select, but need to import about thousands files.

It's so mad that import manually one by one.


Is there some tricks or macros for this problem?

Thanks.  Smiley
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Gildor
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« Reply #1 on: April 23, 2012, 13:49 »

Probably this could help
http://www.gildor.org/smf/index.php/topic,602.msg6014.html#msg6014
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donggas90
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« Reply #2 on: April 24, 2012, 11:40 »


Catch it.

Code:
on BtnImportPsk pressed do
(
local filename = getOpenFileName types:"ActorX Mesh (*.psk,*.pskx)|*.psk;*.pskx|All (*.*)|*.*|" filename:g_lastDir1
if filename != undefined then
(
MeshFileName = filename
g_lastDir1 = getFilenamePath MeshFileName
if DoesFileExist MeshFileName then ImportPskFile MeshFileName skelOnly:g_skelOnly
)
)

Maybe this block.

but I don't know about MaxScript.  Tongue

If can select multi files and get names by array, be possible.
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Gildor
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« Reply #3 on: April 24, 2012, 11:51 »

There is no multi-selection. But there is a batch converter which could convert multiple psk/pskx files into .max, .fbx etc (check the link I've posted above).
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donggas90
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« Reply #4 on: April 24, 2012, 12:46 »

There is no multi-selection. But there is a batch converter which could convert multiple psk/pskx files into .max, .fbx etc (check the link I've posted above).


Oh, Got it.

'export_fbx.ms'

I didn't recognize it.  

Thanks for your affect.  Smiley
« Last Edit: April 24, 2012, 12:50 by donggas90 » Logged
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