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Author Topic: MaterialInstanceConstant  (Read 3145 times)
rr1
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MaterialInstanceConstant
« on: May 22, 2012, 23:50 »

What is it ? Because i have some texture class : MaterialInstanceConstant wich seems very beautiful but i can't use them, why ? After export how i can use it ?

Sorry for my bad english :/
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Gildor
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Re: MaterialInstanceConstant
« Reply #1 on: May 23, 2012, 08:13 »

MaterialInstanceConstant would produce .mat file on the umodel export. This file will be used by ActorX Importer automatically to map textures to the mesh.
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rr1
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Re: MaterialInstanceConstant
« Reply #2 on: May 24, 2012, 23:52 »

Yes but why i have a very different résult ?

Here the MaterialInstanceConstant :
http://img15.hostingpics.net/pics/467626mat.png

And here, the result :

http://img15.hostingpics.net/pics/878877result.png
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Gildor
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Re: MaterialInstanceConstant
« Reply #3 on: May 25, 2012, 08:05 »

Where is "result" screenshot from? Umodel, 3ds max?
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rr1
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Re: MaterialInstanceConstant
« Reply #4 on: May 27, 2012, 19:40 »

3ds max why ? (same résult in cinema 4d)
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