Hello, Gildor
First thank you for your great tool.
I have a question about mapping in B&S.
I extracted character model from 00009104.upk and got 4 textures such as 41007_JinM_d.tga, 41007_JinM_n.tga, 41007_JinM_s.tga, 41007_JinM_m.tga.
I am sure that 41007_JinM_d.tga is for diffuse mapping and 41007_JinM_n.tga for normal mapping, but not sure two others usage.
Are you using 41007_JinM_m.tga(is this mask texture?) for environment mapping in your current umodel.exe?
I tried to render it in Unity engine, but looks different with one in your umodel.
Can you tell me your mapping method in detail used by umodel?
regards.