March 29, 2024, 14:33
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Spec Ops the Line: Demo  (Read 14150 times)
wraithcat
Newbie
*
Posts: 29



View Profile
« on: June 14, 2012, 05:05 »

Just tested it. As far as I can tell it works fine. Still haven't found the characters but some skeletal meshes importer as well as textures and static meshes.
Logged
simkas
Newbie
*
Posts: 10


View Profile
« Reply #1 on: June 27, 2012, 13:10 »

The full game is now out. Most packages work, but SRGame.upk, which seems to contain most character models just gives me this error:
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #2 on: June 27, 2012, 13:38 »

Use "-noanim" option.
Logged
simkas
Newbie
*
Posts: 10


View Profile
« Reply #3 on: June 27, 2012, 15:53 »

Use "-noanim" option.
Oh, that worked, weird, I could've sworn I tried that, oh well. Sadly it turns out the skeletalmeshes in that are just the weapons, still have no idea where the character models are.
Logged
Churchie
Newbie
*
Posts: 10


View Profile
« Reply #4 on: July 26, 2012, 09:52 »

CharTextures.tfc
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #5 on: July 26, 2012, 10:16 »

tfc files has no models inside.
Logged
The_M
Newbie
*
Posts: 1


View Profile
« Reply #6 on: April 23, 2013, 21:52 »

Hey guys! I don´t know if anyone still cares about Spec Ops or is reading this, but I´m looking for the sound files, voices/speech to be specific, but I had no luck finding them by now. Does anyone know where they are stored? All the files are way too small to contain them, I think. I´m really desperate. Please help.
Logged
moviemaker100
Newbie
*
Posts: 19


View Profile
« Reply #7 on: May 14, 2013, 13:08 »

Did you try the -sounds option..?
This should export sounds, too. Normally sounds are just not exported.
Else sound files are very, very small.
So they could be everywhere...
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS