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Author Topic: Infinity blade II - texture xxxxxxx has no valid mipmaps.  (Read 3935 times)
neodroid
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Infinity blade II - texture xxxxxxx has no valid mipmaps.
« on: June 18, 2012, 18:33 »

Hi!

Yesterday I was trying to extract some data from infinity blade 2.

Everything worked perfectly except for the textures. All the extracted textures are tinny TGA files of 1K (mainly a single black pixel).

And I noticed that during the extraction umodel gave me this warning:

Quote
....
Exporting Texture2D T_GrassAsian_Tiled02 to ./00/Texture2D
Decompressing T_GrassAsian_Tiled02: Textures.tfc is missing
WARNING: texture T_GrassAsian_Tiled02 has no valid mipmaps

I used this command to do the extraction:
umodel.exe -export -ios theFileName.xxx

Has anyone an ida of what i'm doing wrong? :S

cheers!
- neo

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Gildor
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Re: Infinity blade II - texture xxxxxxx has no valid mipmaps.
« Reply #1 on: June 18, 2012, 18:38 »

Hi.
Did you copy package into the separate directory (what I never recommend to do, check FAQ) or trying to extract directly from the game directory? Check the log
Quote
Decompressing T_GrassAsian_Tiled02: Textures.tfc is missing
umodel is unable to locate textures.tfc file which should be in the game directory.
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neodroid
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Re: Infinity blade II - texture xxxxxxx has no valid mipmaps.
« Reply #2 on: June 18, 2012, 18:46 »

Oh man, simply fabulous!!

It worked perfectly! Cheesy

Thanks a lot for your ultra-quick and precise answer Wink
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Gildor
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Re: Infinity blade II - texture xxxxxxx has no valid mipmaps.
« Reply #3 on: June 18, 2012, 18:50 »

 Wink
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