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Author Topic: Medal of Honor Airborne  (Read 6688 times)
rabbit
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« on: June 18, 2009, 15:12 »

Hi Smiley

I have a problem with Medal of honor Airborne xxx files :
"has no supported objects"

help
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Gildor
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« Reply #1 on: June 18, 2009, 15:18 »

You should look into another files. For example, sound package will not be shown in model viewer Wink
You can use "-list" command to check what exactly is in package file.
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rabbit
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« Reply #2 on: June 19, 2009, 01:14 »

Thanks Smiley
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Tosyk
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« Reply #3 on: October 16, 2009, 20:09 »

In which airborn archives I can find a models?
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Коллекционирую игровые модели.
my blog - http://cgig.ru
Tosyk
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« Reply #4 on: October 22, 2009, 12:15 »

I can not find any model at all, only the folder with textures!

But some where they may be, or what a bunch of commands to use to extract?

P.S. In the list of supported games is written, that Airborn fully supported.
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Коллекционирую игровые модели.
my blog - http://cgig.ru
esr911
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« Reply #5 on: October 22, 2009, 20:27 »

I can not find any model at all, only the folder with textures!

But some where they may be, or what a bunch of commands to use to extract?

P.S. In the list of supported games is written, that Airborn fully supported.

Medal of Honor is Fully supported because I personally tested it.  Wink

..:: ESR911 ::..
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Tosyk
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« Reply #6 on: October 23, 2009, 15:09 »

Thanks for the answer, but in which archives I can find a models?
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Коллекционирую игровые модели.
my blog - http://cgig.ru
moty4
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« Reply #7 on: July 03, 2010, 12:05 »

hello i am a new member.
i buyed airborne
in airborne you have just one paktage CookedPC with all.XXX
i try to open but i am just the tex.
i view with a game exploer
u files are in ava files
i try  to extract one but i am a error message


Code:
Loading SkeletalMeshSocket SkeletalMeshSocket_2 from package Ava_Pes_Amphitheatr
e_AI.xxx
...
WARNING: Unknown class "RB_BodySetup" for object "RB_BodySetup_2"
******** Ava_Pes_Amphitheatre_AI ********
*** ERROR: Serializing behind stopper (8365890+4 > 8365890)
FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- TArray::Serializ
e:2195/2031634 <- TRawArray<< <- UStaticMesh::SerializeStatMesh3 <- UStaticMesh:
:Serialize <- LoadObject:StaticMesh'Ava_Pes_Amphitheatre_AI.DE_HeerSoldier_Helme
t', pos=7FA742, ver=421/11, game=8000 <- UObject::EndLoad <- UnPackage::CreateEx
port:Ava_Pes_Amphitheatre_AI.xxx:3939 <- LoadWholePackage <- Main
and in fact, i am just the textures in a folder?
thanks in advance gildor for your andswer
cheers
« Last Edit: March 30, 2011, 18:01 by gildor » Logged
Gildor
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« Reply #8 on: March 30, 2011, 18:00 »

1. it's fortuitus that I've noticed your post modification - this thread has not appeared in the "recent posts" list - you should not modify your VERY OLD post
2. your post is TOO LONG (10k of log!), I will rip it and leave only the meaningful contents; now I have disabled creation of posts longer than 2k of size
« Last Edit: March 31, 2011, 07:50 by esr911 » Logged
Gildor
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« Reply #9 on: March 30, 2011, 18:03 »

Now, I'm replying to your post.
Umodel has crashed on StaticMesh loading because they're not supported for this title. You "-nostat" option.
« Last Edit: March 31, 2011, 07:49 by esr911 » Logged
moty4
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« Reply #10 on: March 30, 2011, 18:46 »

hello gildor
in your UE viewer compation
2007 Medal of Honor: Airborne YES YES YES NO 421.11 EA Los Angeles
it's say yes but no in stat and that is the more important
what is a explication of nostat?
i suppose the game  was modified in time and the code extraction is now out?
sorry if i not understand something and for my too long post.
cheers
« Last Edit: March 30, 2011, 18:54 by moty4 » Logged
Gildor
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« Reply #11 on: March 30, 2011, 20:54 »

Yes, static meshes are stored in a different format because the engine was modified by developers.
"-nostat" is a command line option which should be specified before package name.
« Last Edit: March 31, 2011, 07:49 by esr911 » Logged
moty4
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« Reply #12 on: March 30, 2011, 21:19 »

 Wink
thanks very much for this help
now that work Tongue
cheers
moty4
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