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Author Topic: DC Universe Online High Res Textures and Wonder Woman  (Read 12492 times)
namine207
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« on: October 01, 2012, 16:36 »

I have been using uModel to extract characters from DC Universe Online and put them into smash bros. However, I cant seem to find the high res texture files, and the low res textures look really blurry. Does anyone know where they might be located in the games files?

Also,I can't seem to be able to find Wonder Woman's Model. I've looked through each of the model files and none of them have her in them.
« Last Edit: October 01, 2012, 16:47 by namine207 » Logged
Gildor
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« Reply #1 on: October 01, 2012, 18:10 »

Standard question from FAQ. You should open game files directly from installation directory. Do not copy files to another directory because you don't know which files are required!
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namine207
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« Reply #2 on: October 02, 2012, 06:27 »

I am doing it in the game directory, but it only gives me 2d textures. Here's the output in uModel:

Code:
Microsoft Windows [Version 6.1.7600]
Copyright (c) 2009 Microsoft Corporation.  All rights reserved.

C:\Users\Robin>cd "C:\Users\Public\Sony Online Entertainment\Installed Games\DC
Universe Online Live\UNREAL3\DCGAME\COOKEDPC\CHARACTER\NPC\ICONIC\HERO"

C:\Users\Public\Sony Online Entertainment\Installed Games\DC Universe Online Liv
e\UNREAL3\DCGAME\COOKEDPC\CHARACTER\NPC\ICONIC\HERO>umodel.exe -export DCHRNPCIC
OHER130.upk
Found 103 game files (23 skipped)
Loading package: DCHRNPCICOHER130.UPK Ver: 648/6405 Engine: 5859 Names: 237 Expo
rts: 44 Imports: 20 Game: 8023
Loading SkeletalMesh3 CHRNPCICOHER130_SKMESH from package DCHRNPCICOHER130.UPK
WARNING: ArrayProperty "USkeletalMesh3::SkeletonBonePriorities" was not found
WARNING: ArrayProperty "USkeletalMesh3::SkeletonLODInfo" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_0 from package DCHRNPCICOHER130.UP
K
Loading SkeletalMeshSocket SkeletalMeshSocket_1 from package DCHRNPCICOHER130.UP
K
Loading SkeletalMeshSocket SkeletalMeshSocket_10 from package DCHRNPCICOHER130.U
PK
Loading SkeletalMeshSocket SkeletalMeshSocket_11 from package DCHRNPCICOHER130.U
PK
Loading SkeletalMeshSocket SkeletalMeshSocket_12 from package DCHRNPCICOHER130.U
PK
Loading SkeletalMeshSocket SkeletalMeshSocket_13 from package DCHRNPCICOHER130.U
PK
Loading SkeletalMeshSocket SkeletalMeshSocket_14 from package DCHRNPCICOHER130.U
PK
Loading SkeletalMeshSocket SkeletalMeshSocket_15 from package DCHRNPCICOHER130.U
PK
Loading SkeletalMeshSocket SkeletalMeshSocket_16 from package DCHRNPCICOHER130.U
PK
Loading SkeletalMeshSocket SkeletalMeshSocket_17 from package DCHRNPCICOHER130.U
PK
Loading SkeletalMeshSocket SkeletalMeshSocket_2 from package DCHRNPCICOHER130.UP
K
Loading SkeletalMeshSocket SkeletalMeshSocket_3 from package DCHRNPCICOHER130.UP
K
Loading SkeletalMeshSocket SkeletalMeshSocket_4 from package DCHRNPCICOHER130.UP
K
Loading SkeletalMeshSocket SkeletalMeshSocket_5 from package DCHRNPCICOHER130.UP
K
Loading SkeletalMeshSocket SkeletalMeshSocket_6 from package DCHRNPCICOHER130.UP
K
Loading SkeletalMeshSocket SkeletalMeshSocket_7 from package DCHRNPCICOHER130.UP
K
Loading SkeletalMeshSocket SkeletalMeshSocket_8 from package DCHRNPCICOHER130.UP
K
Loading SkeletalMeshSocket SkeletalMeshSocket_9 from package DCHRNPCICOHER130.UP
K
Loading MaterialInstanceConstant DCHRNPCICOHER131_MATDCHRNPCICOHER130_MAT from p
ackage DCHRNPCICOHER130.UPK
check for DNPCDIFFUSE_MAT in DCHRNPCICOHER130
WARNING: Import(DMT_CHARACTER.DNPCDIFFUSE_MAT) was not found
Loading MaterialInstanceConstant DCHRNPCICOHER131_HAIR_MATDCHRNPCICOHER130_HAIR_
MAT from package DCHRNPCICOHER130.UPK
Loading Texture2D CHRNPCICOHER130_DIFFUSE from package DCHRNPCICOHER130.UPK
Loading Texture2D CHRNPCICOHER130_FX from package DCHRNPCICOHER130.UPK
Loading Texture2D CHRNPCICOHER130_NORMAL from package DCHRNPCICOHER130.UPK
Loading Material3 DNPCHAIREYE_MAT from package DCHRNPCICOHER130.UPK
check for FLATNORM in DCHRNPCICOHER130
WARNING: Import(DMT_CHARACTERPRELOAD.FLATNORM) was not found
check for WHITE in DCHRNPCICOHER130
WARNING: Import(DMT_CHARACTERPRELOAD.WHITE) was not found
check for FX_BASE in DCHRNPCICOHER130
WARNING: Import(DMT_CHARACTERPRELOAD.FX_BASE) was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_66 from package DCHRNPCICOHER130.U
PK
Loading SkeletalMeshSocket SkeletalMeshSocket_67 from package DCHRNPCICOHER130.U
PK
Loading SkeletalMeshSocket SkeletalMeshSocket_68 from package DCHRNPCICOHER130.U
PK
Loaded in 0.03 sec, 454 allocs, 0.19 MBytes serialized in 51 calls.
Exporting objects ...
Exporting SkeletalMesh3 CHRNPCICOHER130_SKMESH to ./DCHRNPCICOHER130/SkeletalMes
h3
Exporting MaterialInstanceConstant DCHRNPCICOHER131_MATDCHRNPCICOHER130_MAT to .
/DCHRNPCICOHER130/MaterialInstanceConstant
Exporting Texture2D CHRNPCICOHER130_DIFFUSE to ./DCHRNPCICOHER130/Texture2D
Decompressing CHRNPCICOHER130_DIFFUSE: Character.tfc is missing
Exporting Texture2D CHRNPCICOHER130_NORMAL to ./DCHRNPCICOHER130/Texture2D
Decompressing CHRNPCICOHER130_NORMAL: CHARACTERNORMALMAP.tfc is missing
Exporting MaterialInstanceConstant DCHRNPCICOHER131_HAIR_MATDCHRNPCICOHER130_HAI
R_MAT to ./DCHRNPCICOHER130/MaterialInstanceConstant
Exporting Texture2D CHRNPCICOHER130_FX to ./DCHRNPCICOHER130/Texture2D
Decompressing CHRNPCICOHER130_FX: CHARACTERSPECULAR.tfc is missing
Exporting Material3 DNPCHAIREYE_MAT to ./DCHRNPCICOHER130/Material3

C:\Users\Public\Sony Online Entertainment\Installed Games\DC Universe Online Liv
e\UNREAL3\DCGAME\COOKEDPC\CHARACTER\NPC\ICONIC\HERO>

It keeps saying that certain materials are missing. Is that normal? When I view it in the viewer, it's fully high res. Even exporting through ctrl + x doesn't export the high res textures.
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Gildor
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« Reply #3 on: October 02, 2012, 08:30 »

Of course you're wrong. Look at this:
Quote
Decompressing CHRNPCICOHER130_FX: CHARACTERSPECULAR.tfc is missing
You changed your path to "UNREAL3\DCGAME\COOKEDPC\CHARACTER\NPC\ICONIC\HERO", but TFC files are located on upper directory level. Use "UNREAL3\DCGAME\COOKEDPC" instead, and everything will be correct.
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namine207
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« Reply #4 on: October 02, 2012, 16:46 »

Of course you're wrong. Look at this:
Quote
Decompressing CHRNPCICOHER130_FX: CHARACTERSPECULAR.tfc is missing
You changed your path to "UNREAL3\DCGAME\COOKEDPC\CHARACTER\NPC\ICONIC\HERO", but TFC files are located on upper directory level. Use "UNREAL3\DCGAME\COOKEDPC" instead, and everything will be correct.

So how would I do that? Would I move the model to COOKEDPC or would I change the command in the cmd prompt?
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Gildor
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« Reply #5 on: October 02, 2012, 17:00 »

In your case it would be enough to move umodel to CookedPC directory and use the same command line. Umodel will look for package starting from current directory recursively.
Really there are a lot of different variants to start umodel, for example you may drag upk file to umodel in Explorer, you'll get umodel in viewer mode.
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namine207
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« Reply #6 on: October 03, 2012, 05:13 »

It worked! Thank you very much! Cheesy
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