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Author Topic: question about umodel (files and more)  (Read 3518 times)
interloko
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question about umodel (files and more)
« on: July 02, 2009, 15:36 »

is there a file or way to know what kind of files can open umodel?.. i mean with extension like *.xxx etc.
thanx in advance
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Gildor
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Re: question about umodel (files and more)
« Reply #1 on: July 02, 2009, 15:46 »

Current list of supported file extensions:
Code:
"u", "ut2", "utx", "uax", "usx", "ukx" (UE1/UE2)
"ums" (RUNE)
"pkg" (Tribes3)
"bsm" (Bioshock)
"upk", "ut3", "xxx" (UE3)
Also umodel reads the following non-package files (cannot be opened explicitly):
Code:
"tfc" (UE3 Texture File Cache)
"xpr" (UC2 XBox texture container)
"blk", "bdc" (Bioshock Bulk Content + Catalog)
These lists are hardcoded into umodel.
« Last Edit: July 02, 2009, 15:57 by gildor » Logged
interloko
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Re: question about umodel (files and more)
« Reply #2 on: July 02, 2009, 17:50 »

thanks for your reply. i'm making a gui for umodel and that's for the openfile dialog box.
i know i can put *.* but i made a "search for files" option too and the result will be added in a "playlist". after that you have 2 options: single file (double click in the desire package) or batch process (do the same to the entire list package after package.)

i will need help with some parameters like dump and others that i never use (i'm new with umodel  Grin)
and other stuff that i need to look, like what parameters has priority over others. i'll look at that later.

thank for your help and for your app Wink
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Gildor
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Re: question about umodel (files and more)
« Reply #3 on: July 02, 2009, 18:35 »

"dump", "check" and "pkginfo" are developer commands. I need them, but most people don't.
« Last Edit: July 04, 2009, 00:06 by esr911 » Logged
interloko
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Re: question about umodel (files and more)
« Reply #4 on: July 02, 2009, 20:31 »

maybe i'll skip them because aren't commonly used
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