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Author Topic: DmC Devil May Cry 2013 - Sound Files  (Read 19779 times)
DeckardPain
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« on: February 09, 2013, 11:54 »

How would I go about extracting the sound files from this game? I've researched a few tools like upk unpackers and such, but I cannot seem to find the files.

Any help would be greatly appreciatetd.
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Gildor
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« Reply #1 on: February 09, 2013, 11:57 »

You should provide me PC executable, core.upk and engine.upk for research, and a few upk files with sounds for testing.
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DeckardPain
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« Reply #2 on: February 09, 2013, 23:56 »

How would I provide that? rar + upload to mediafire?

Edit: Here are some of the files I could find. http://www.mediafire.com/?u61dqw8eqoi525m
« Last Edit: February 10, 2013, 00:06 by DeckardPain » Logged
Gildor
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« Reply #3 on: February 10, 2013, 11:05 »

Ok, I'll check this on the next week.
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Nikky
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« Reply #4 on: February 11, 2013, 19:11 »

I was interested in this too, more than animations Cheesy hope it'll be possible to extract the sounds, such as voices and such. Keep up the awesome work, gildor!
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Gildor
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« Reply #5 on: February 11, 2013, 19:51 »

Here are some of the files I could find ...
I've checked these files. They have no SoundNodeWave objects inside, so they have no sounds.
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DeckardPain
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« Reply #6 on: February 14, 2013, 05:04 »

Hmm okay, what other files should i provide you to check?
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Gildor
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« Reply #7 on: February 14, 2013, 14:37 »

Files which contains sounds.
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DeckardPain
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« Reply #8 on: February 15, 2013, 07:47 »

How will I know which those are? There are a ton of files inside this directory.
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Gildor
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« Reply #9 on: February 15, 2013, 18:41 »

"umodel -list <package_name>" will return list of objects stored inside the package. Sounds are stored inside "SoundNodeWave" objects.
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DeckardPain
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« Reply #10 on: February 16, 2013, 23:58 »

I double click the umodel.exe and it opens for a second then closes. I drag a file onto umodel.exe and it opens for a second then closes immediately.
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Nikky
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« Reply #11 on: February 17, 2013, 01:05 »

I double click the umodel.exe and it opens for a second then closes. I drag a file onto umodel.exe and it opens for a second then closes immediately.

You have to open it with the prompt command, writing the path and all.

Anyway, Gildor... is it possible that the sounds are stored in a different way? Because I am browsing some packages with umodelGUI (it tells me the formats of the files included into the packages), but I can't find any SoundNodeWave. Gonna try with some other packages, so far the only different formats I'm seeing is the SeqVar Object, but I don't know if it's related to any sound at all.
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Gildor
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« Reply #12 on: February 18, 2013, 17:23 »

is it possible that the sounds are stored in a different way
I don't think so. SoundNodeWave should be somewhere, engine relies on this data. Of course programmers could store sound data somewhere else (like in some other games), or use non-standard sound system. I cannot guarantee anything particular, I can just estimate probability of different cases.
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Nikky
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« Reply #13 on: February 19, 2013, 05:14 »

I can't find any SoundNodeWave in fact... but into many packages (included the _AUDIO ones) there are many SeqVar objects...
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Gildor
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« Reply #14 on: February 19, 2013, 15:02 »

Sorry, in this case I can't help you. I have no the game and have no time to dig into it's internals more. Sound extraction is just a secondary feature of umodel.
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