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Poll
Question: What's the major usage of umodel for you?
100% viewer - 12 (7.4%)
75% viewer, 25% exporter - 3 (1.8%)
50% viewer, 50% exporter - 34 (20.9%)
25% viewer, 75% exporter - 42 (25.8%)
100% exporter - 72 (44.2%)
Total Voters: 143

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Author Topic: What's the major usage of umodel for you?  (Read 25197 times)
Theron
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« Reply #15 on: September 27, 2011, 22:55 »

I export models, textures from gears of war 2, 3 to gears of war 1 PC. Cheesy
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crash_8675
L2tool User
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« Reply #16 on: September 30, 2011, 03:36 »

I export models and textures from Lineage 2, i love this tool. Thanks so much Gildor Smiley
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Otto
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Re:
« Reply #17 on: January 06, 2012, 09:59 »

I use this most beautifully and humbly crafted program to extract sound effects and dialogue from pretty much every game I can.
Then I use all the extracted audio for background sounds in short animated movie series. I am a sound editor for one such Machinima group, called 'Accursed Farms'

They make 'Civil Protection'. It is Awesome.
There should be Russian subtitles for them as well. Smiley
« Last Edit: January 06, 2012, 10:01 by Otto » Logged
freezerburn
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i love it xD


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« Reply #18 on: April 17, 2012, 16:36 »

I like viewing cool models and face/body animations! I export some weapons and character models to use in GTA & L4D! *_*
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Pezito
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« Reply #19 on: April 25, 2012, 10:50 »

As a game artist, I always like to watch beautiful 3D models in every possible manner. I've been using tools similar to Umodel in order to view meshes from Final Fantasy's (XII especially), Nintendo games (Monster Hunter Tri), Aion...

I've discovered Umodel just yesterday but I'm already a BIG FAN ! Cheesy You did an amazing job, Gildor. I didn't even dream about viewing models of TERA but there comes Umodel, and everything is possible. I don't even play that game, all I want is look at the various monsters and animations... ^^

I even downloaded Blade & Soul CBT3 client yesterday, so that I can eventually be able to view those models too. Do you plan on adding support for the CBT3 client (I think - hope - yes) ? Smiley
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Gildor
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« Reply #20 on: April 25, 2012, 10:56 »

I've discovered Umodel just yesterday but I'm already a BIG FAN ! Cheesy You did an amazing job, Gildor. I didn't even dream about viewing models of TERA but there comes Umodel, and everything is possible. I don't even play that game, all I want is look at the various monsters and animations... ^^
Thank you!
Quote
I even downloaded Blade & Soul CBT3 client yesterday, so that I can eventually be able to view those models too. Do you plan on adding support for the CBT3 client (I think - hope - yes) ? Smiley
Yes, but with no particular time frame for implementation.
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Pezito
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« Reply #21 on: April 25, 2012, 11:53 »

That's ok, I already have plenty of time to spend on those TERA meshes. No hurry. Grin
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Dissolution
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« Reply #22 on: May 23, 2013, 06:47 »

Extracting models to port to the Source engine.
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tetzrep
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« Reply #23 on: June 29, 2013, 14:53 »

Ive been using umodel to extract models from mortal kombat and injustice.
use actorx-import to import models to 3ds max, then extract UVW maps for texture mods.

just started getting into altering character positions, lighting and rendering.

I also use it to -list export tables, it gives a nice list of offsets and filesizes.
thanks Gildor!
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Failboy
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« Reply #24 on: December 17, 2013, 02:01 »

I use it mostly for exporting to 3d applications, maya, blender, ect,
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liyanwei
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« Reply #25 on: March 13, 2015, 06:04 »

I'm using it to help me learn how to use the UDK.
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KJNANIKA
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« Reply #26 on: May 06, 2020, 06:11 »

I'm mostly using it to convert parts to The Sims 4 for personal use, and to look at how dumb some of the DBZ Kakarot models can look outside of the game  tongue


* derpku.png (88.48 KB, 389x389 - viewed 125 times.)

* Derphan2.png (104.23 KB, 396x451 - viewed 111 times.)

* yamcham.png (22.25 KB, 130x167 - viewed 109 times.)
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mark2580
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« Reply #27 on: May 06, 2020, 15:40 »

Most of the time I use umodel to export models, the viewer itself is probably an add-on to know visually what you are exporting, and not "poke a finger at the sky."  Grin
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MARK2580
Umutkrdgg
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« Reply #28 on: May 06, 2020, 18:27 »

I am exporting my models to blender for posing. After posing i exported my models as .stl and seperate pieces with meshmixer and export to my slicer program cura then 3D print my own figures. AWESOME. Thx to you gildor.
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UK
zacic
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« Reply #29 on: November 06, 2020, 23:59 »

My social media handle is Zacic and I use U-Model to view models from Fortnite and Export for cosplayers to build the masks or even entire armors for Cosplay. Thank you for everything you do in updating the program...
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