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Author Topic: How can I view SkeletalMesh or Texture2D from EXTRACTED xxx file?  (Read 8952 times)
klanlyjp
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« on: April 17, 2013, 08:23 »

Hi, i've managed to extract some BioShockInfinite packages, in attachment is the log file (of Master_P.xxx).

My problem is can I load these extracted meshs or textures in UEViewer? If not, will it be supported in the future? thanks.

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Gildor
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« Reply #1 on: April 17, 2013, 12:51 »

Hi.
I don't know what did you do and what you extracted, but why do you think that umodel should load something like that? Umodel works only with packages, not with some kind of extracted content.
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klanlyjp
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« Reply #2 on: April 17, 2013, 13:49 »

Hi.
I don't know what did you do and what you extracted, but why do you think that umodel should load something like that? Umodel works only with packages, not with some kind of extracted content.

I do the extraction just like "Unreal Package Extractor" does. (actually I've had some help with its disassembly code Smiley)

Well, thanks anyway, I'll work on that by myself then. Smiley
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Gildor
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« Reply #3 on: April 17, 2013, 17:20 »

Really there's no easy way to parse extracted data, data should be processed in package "environment".
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