Gildor's Forums

Author Topic: Magna Carta 2  (Read 19669 times)
chrrox
Silver Sponsor
Full Member
**
Posts: 187


View Profile
Magna Carta 2
« on: August 05, 2009, 04:06 »

Here are some files from this great looking game for the 360 Magna Carta 2.
These models look great in the game and I hope we can view them in umodel soon Smiley

here are some sample files.
this is the error I get

Code:
D:\umodel>umodel.exe E:\magnacarta2\Content\0000000000000000000\4E4D8810\0008000
0\CookedXenon\wp_Juto_sub_0_SteelPauldron.xxx
Detected game root E:/magnacarta2/Content/0000000000000000000/4E4D8810/00080000/
CookedXenon
Found 500 game files (1 skipped)
Loading package: E:\magnacarta2\Content\0000000000000000000\4E4D8810\00080000\Co
okedXenon\wp_Juto_sub_0_SteelPauldron.xxx Ver: 446/25 Engine: 3004 Names: 381 Ex
ports: 135 Imports: 35
Forced export: Material'chr_main_juto.mat_juto_body'
Loading Material3 mat_juto_body from package E:\magnacarta2\Content\000000000000
0000000\4E4D8810\00080000\CookedXenon\wp_Juto_sub_0_SteelPauldron.xxx
Forced export: Texture2D'chr_main_juto.juto_body_tex_nor'
Loading package: EF_Public_New_a.xxx Ver: 446/25 Engine: 3004 Names: 142 Exports
: 121 Imports: 4
Forced export: Texture2D'EF_Public_New_a.Geo_cloud_a'
Forced export: Texture2D'chr_main_juto.juto_body_tex_df'
Forced export: Texture2D'chr_main_juto.juto_body_tex_df_tran'
Forced export: Texture2D'chr_main_juto.tran_tran'
Forced export: Texture2D'chr_main_juto.juto_body_tex_sp_color'
Forced export: Texture2D'chr_main_juto.juto_body_tex_sp_color_tran'
Forced export: Texture2D'chr_main_juto.juto_body_tex_ch'
Forced export: Texture2D'chr_main_juto.juto_body_tex_op'
Loading Texture2D juto_body_tex_nor from package E:\magnacarta2\Content\00000000
00000000000\4E4D8810\00080000\CookedXenon\wp_Juto_sub_0_SteelPauldron.xxx
Loading Texture2D geometry_ccc from package EF_Public_New_a.xxx
******** E:\magnacarta2\Content\0000000000000000000\4E4D8810\00080000\CookedXeno
n\wp_Juto_sub_0_SteelPauldron.xxx ********
*** ERROR: assertion failed: BulkDataOffsetInFile + BulkDataSizeOnDisk == Ar.Tel
l()

FByteBulkData::SerializeChunk <- FByteBulkData::Serialize <- TArray::Serialize <
- UTexture2D::Serialize <- LoadObject:Texture2D'EF_Public_New_a.geometry_ccc', p
os=49CB92, ver=446/25 <- UObject::EndLoad <- UnPackage::CreateExport:E:\magnacar
ta2\Content\0000000000000000000\4E4D8810\00080000\CookedXenon\wp_Juto_sub_0_Stee
lPauldron.xxx:0 <- LoadWholePackage <- Main

http://rapidshare.com/files/263811485/CookedXenon.rar

website http://xbox360.ign.com/objects/773/773918.html

if you need any files just let me know and ill upload them right away.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Magna Carta 2
« Reply #1 on: August 05, 2009, 11:58 »

I need a game executable and core.xxx/engine.xxx files.
Logged
chrrox
Silver Sponsor
Full Member
**
Posts: 187


View Profile
Re: Magna Carta 2
« Reply #2 on: August 05, 2009, 14:07 »

Are these the files you needed gildor?
if I missed any just let me know.
http://www.MegaShare.com/1307387

Thank you again Smiley
Logged
Ace-Angel
Jr. Member
**
Posts: 61


View Profile
Re: Magna Carta 2
« Reply #3 on: August 05, 2009, 16:50 »

Wow, I didn't know MG2 used the Unreal Engine...
Logged
chrrox
Silver Sponsor
Full Member
**
Posts: 187


View Profile
Re: Magna Carta 2
« Reply #4 on: September 08, 2009, 04:23 »

here are the core files on a faster server.
http://www.sendspace.com/file/9dqr93
Logged
chrrox
Silver Sponsor
Full Member
**
Posts: 187


View Profile
Re: Magna Carta 2
« Reply #5 on: September 17, 2009, 07:12 »

Ok I did some testing with the latest umodel.
Animations are fully supported and export.
listing packages works fine
using -nomesh -notex
lets me export animations.
some packages that contain static meshes load the textures no problem.
Here is an example of just using -notex
Quote
Forced export: AnimSet'ani_woman_01.ani_woman_animset_01'
Loading AnimSet ani_woman_animset_01 from package K:\Downloads\ERA.MEJ.ROMA_up_b
y_Speedy_for_IFS_by_VPS\Content\MC2Game\CookedXenon\abazet_NPC02_01_mkt.xxx
Forced export: SkeletalMesh'chr_npc_AbazetBoy_01.ms_01'
Loading SkeletalMesh ms_01 from package K:\Downloads\ERA.MEJ.ROMA_up_by_Speedy_f
or_IFS_by_VPS\Content\MC2Game\CookedXenon\abazet_NPC02_01_mkt.xxx
******** K:\Downloads\ERA.MEJ.ROMA_up_by_Speedy_for_IFS_by_VPS\Content\MC2Game\C
ookedXenon\abazet_NPC02_01_mkt.xxx ********
*** WARNING: ArrayProperty "FSkeletalMeshLODInfo::LODMaterialDrawOrder" was not
found
*** WARNING: ArrayProperty "FSkeletalMeshLODInfo::LODMaterialDrawOrder" was not
found
*** WARNING: ArrayProperty "FSkeletalMeshLODInfo::LODMaterialDrawOrder" was not
found
WARNING: Unknown class "Material" for object "Material"
*** ERROR: Serializing behind stopper
FUE3ArchiveReader::Serialize <- TArray::SerializeSimple <- FStaticLODModel3<< <-
 TArray::Serialize <- USkeletalMesh::SerializeSkelMesh3 <- USkeletalMesh::Serial
ize <- LoadObject:SkeletalMesh'abazet_NPC02_01_mkt.ms_01', pos=89A8C1, ver=446/2
5 <- UObject::EndLoad <- UnPackage::CreateExport:K:\Downloads\ERA.MEJ.ROMA_up_by
_Speedy_for_IFS_by_VPS\Content\MC2Game\CookedXenon\abazet_NPC02_01_mkt.xxx:736 <
- LoadWholePackage <- Main
-notex -nomesh works fine.
It must support most of the textures but has problems with one kind.
Quote
Forced export: Texture2D'FX_TileMap.45_Tile02'
Forced export: Texture2D'FX_TileMap.45_Tile'
Forced export: Texture2D'FX_Impact.width_impact_B'
Loading Texture2D 45_Tile02 from package K:\Downloads\ERA.MEJ.ROMA_up_by_Speedy_
for_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx
Loading Texture2D 45_Tile from package K:\Downloads\ERA.MEJ.ROMA_up_by_Speedy_fo
r_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx
Loading Texture2D width_impact_B from package K:\Downloads\ERA.MEJ.ROMA_up_by_Sp
eedy_for_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx
Forced export: Material'FX_Wind.wind_L04_mt_Ms'
Loading Material3 wind_L04_mt_Ms from package K:\Downloads\ERA.MEJ.ROMA_up_by_Sp
eedy_for_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx
Forced export: Texture2D'FX_TileMap.wind_45tile'
Loading Texture2D wind_45tile from package K:\Downloads\ERA.MEJ.ROMA_up_by_Speed
y_for_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx
Forced export: Material'FX_Wind.wind_L04_No_Edge'
Loading Material3 wind_L04_No_Edge from package K:\Downloads\ERA.MEJ.ROMA_up_by_
Speedy_for_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx
Forced export: Texture2D'FX_Impact.width_impact_B02'
Loading Texture2D width_impact_B02 from package K:\Downloads\ERA.MEJ.ROMA_up_by_
Speedy_for_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx
Forced export: Material'MC2EngineResources.CSMBBack'
Loading Material3 CSMBBack from package K:\Downloads\ERA.MEJ.ROMA_up_by_Speedy_f
or_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx
Loading package: EngineResources.xxx Ver: 446/25 Engine: 3004 Names: 220 Exports
: 192 Imports: 5
Loading Texture2D Black from package EngineResources.xxx
******** K:\Downloads\ERA.MEJ.ROMA_up_by_Speedy_for_IFS_by_VPS\Content\MC2Game\C
ookedXenon\MC2Game.xxx ********
*** ERROR: assertion failed: BulkDataOffsetInFile + BulkDataSizeOnDisk == Ar.Tel
l()

FByteBulkData::SerializeChunk <- FByteBulkData::Serialize <- TArray::Serialize <
- UTexture2D::Serialize <- LoadObject:Texture2D'EngineResources.Black', pos=10D3
C, ver=446/25 <- UObject::EndLoad <- UnPackage::CreateExport:K:\Downloads\ERA.ME
J.ROMA_up_by_Speedy_for_IFS_by_VPS\Content\MC2Game\CookedXenon\MC2Game.xxx:34718
 <- LoadWholePackage <- Main
Here are some sample skeletal mesh files.

http://www.sendspace.com/file/r37u65
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Magna Carta 2
« Reply #6 on: September 17, 2009, 12:06 »

Got it. Thanks. I will check it later.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Magna Carta 2
« Reply #7 on: November 12, 2009, 03:30 »

As I promised, I've made support for this game in Unreal Model Viewer. Check it.
Logged
pixellegolas
Sponsor
Sr. Member
*
Posts: 347


View Profile
Re: Magna Carta 2
« Reply #8 on: November 12, 2009, 22:17 »

holy macaroni! just look at the front of the package, has to be a good game Wink

Thanks for this, now i just need to get my hands on the game Smiley
Logged
chrrox
Silver Sponsor
Full Member
**
Posts: 187


View Profile
Re: Magna Carta 2
« Reply #9 on: November 13, 2009, 00:30 »

I get an error
******** F:\Magna_Carta_2_JAP_XBOX360_Disc2\kfc-mc2b\MC2Game\CookedXenon\Data_Char_Zephi.xxx:  Material3'mt_01' ********
*** ERROR: Unable to serialize 4278500 bytes at pos=4
FFileReader::Serialize:File=chr_main_zephie.xxx <- FArchive::ByteOrderSerialize <- FCompressedChunkHeader<< <- appReadCompressedChunk <- FByteBulkData
::SerializeChunk <- UTexture2D::Decompress <- UTexture2D::Bind <- GL_NormalmapShader <- UUnrealMaterial::SetMaterial:mt_01 <- AppDrawFrame <- Visualiz
erLoop <- MainLoop <- Main

Here is the file.
http://www.sendspace.com/file/qru6qv
Logged
pixellegolas
Sponsor
Sr. Member
*
Posts: 347


View Profile
Re: Magna Carta 2
« Reply #10 on: November 13, 2009, 00:49 »

actually thaat file worked for me so did you download the latest umodel?

I just used umodel -meshes data....
Logged
chrrox
Silver Sponsor
Full Member
**
Posts: 187


View Profile
Re: Magna Carta 2
« Reply #11 on: November 13, 2009, 01:16 »

there is definitely problems with it. I can load some meshes but it has errors
Logged
chrrox
Silver Sponsor
Full Member
**
Posts: 187


View Profile
Re: Magna Carta 2
« Reply #12 on: November 13, 2009, 01:36 »

The problem only happens when the drive letter is not c
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Magna Carta 2
« Reply #13 on: November 13, 2009, 01:45 »

Possibly you have problems with .bat file, PATH environment variable etc.
Umodel has no bindings to drive letters. Also, Magna Carta code is not differs from other games in logic of accessing files.
« Last Edit: November 13, 2009, 01:47 by gildor » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Magna Carta 2
« Reply #14 on: November 13, 2009, 01:51 »

I need the following files:
Code:
chr_main_zephie.xxx
FX_Aura.xxx
EF_Public_New_a.xxx
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS