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« Reply #7 on: May 23, 2013, 11:51 » |
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This is the data written to the screen on the .psk import. format "Bone[%] = %, %, %, %, %, %, %, % \n" (i-1) MeshBones.Name MeshBones.Flags MeshBones.NumChildren MeshBones.ParentIndex MeshBones.Orientation MeshBones.Position MeshBones.Length MeshBones.Size
Bone[0] = GodRoot, 0, 1, 0, (quat 0 0 0 1), [0,0,0], 0.0, [0,0,0] Bone[1] = Root, 0, 2, 0, (quat -0.145679 -0.691938 0.145679 -0.691938), [0,138.327,-1.72144], 0.0, [0,0,0] Bone[2] = Pelvis, 0, 2, 1, (quat -0.145679 -0.691938 -0.145679 -0.691938), [0,0,0], 0.0, [0,0,0] Bone[3] = R_Pelvis, 0, 1, 2, (quat 0.00460432 -0.0178251 -0.0660131 -0.997649), [21.1973,-2.4341,-3.17177], 0.0, [0,0,0] Bone[4] = R_Hip, 0, 1, 3, (quat -0.358482 0.607784 -0.280543 -0.65068), [42.5019,0,0], 0.0, [0,0,0] Bone[5] = R_Knee, 0, 1, 4, (quat -0.0558846 -0.0306956 -0.776312 -0.627116), [66.9832,0,0], 0.0, [0,0,0] Bone[6] = R_Ankle, 0, 1, 5, (quat 0.0446598 0.0301105 0.672322 -0.738296), [59.8458,0,0], 0.0, [0,0,0] Bone[7] = R_Ball, 0, 2, 6, (quat -0.00660997 0.00944527 0.401928 -0.915599), [41.9131,0,-0.553384], 0.0, [0,0,0] Bone[8] = R_Toe, 0, 1, 7, (quat 0 0 0.193808 -0.981039), [22.2725,0.230842,0], 0.0, [0,0,0] Bone[9] = R_ToeTip, 0, 0, 8, (quat 0.00731372 -0.707069 0.00731372 -0.707069), [30.5222,0.0343582,0.0454375], 0.0, [0,0,0] Bone[10] = R_Toe_Back, 0, 1, 7, (quat -0.373877 0.927478 0 0), [0.0502381,-0.198708,0], 0.0, [0,0,0] Bone[11] = R_Toe_BackTip, 0, 0, 10, (quat -0.176896 0.98423 0 0), [25.1592,0,0], 0.0, [0,0,0] Bone[12] = L_Pelvis, 0, 1, 2, (quat -0.0661521 0.997651 0.00126055 0.017713), [-21.1973,-2.43394,-3.17178], 0.0, [0,0,0] Bone[13] = L_Hip, 0, 1, 12, (quat 0.352619 -0.607195 -0.281817 -0.653876), [42.5019,0,0], 0.0, [0,0,0] Bone[14] = L_Knee, 0, 1, 13, (quat 0.0489004 0.0468104 -0.775584 -0.627604), [66.9834,0,0], 0.0, [0,0,0] Bone[15] = L_Ankle, 0, 1, 14, (quat -0.00619487 -0.0396797 0.673007 -0.738545), [59.8458,0,0], 0.0, [0,0,0] Bone[16] = L_Ball, 0, 2, 15, (quat -0.00444069 0.0143874 0.401765 -0.915619), [41.9048,-0.00893099,-1.00546], 0.0, [0,0,0] Bone[17] = L_Toe, 0, 1, 16, (quat 0 0 0.193808 -0.981039), [22.2725,0.230875,0], 0.0, [0,0,0] Bone[18] = L_ToeTip, 0, 0, 17, (quat 0.00731372 -0.707069 0.00731373 -0.707069), [30.5221,0.0343639,-0.0455001], 0.0, [0,0,0] Bone[19] = L_Toe_Back, 0, 1, 16, (quat -0.378606 0.925558 0 0), [0,0,0], 0.0, [0,0,0] Bone[20] = L_Toe_BackTip, 0, 0, 19, (quat 0.128613 -0.695312 0.128613 -0.695312), [25.3278,0,0], 0.0, [0,0,0] Bone[21] = BackRotate, 0, 1, 1, (quat -0.00130824 -0.000851902 0.546832 -0.837241), [13.4505,0.980411,-0.0168404], 0.0, [0,0,0] Bone[22] = Back1, 0, 3, 21, (quat 0.00156116 8.83819e-007 -0.00193706 -0.999997), [19.9652,-36.995,0], 0.0, [0,0,0] Bone[23] = Back2, 0, 2, 22, (quat 0 0 0.0012516 -0.999999), [57.1338,-38.4291,0], 0.0, [0,0,0] Bone[24] = R_Bicep, 0, 1, 23, (quat 0.270897 0.689621 0.625095 0.245549), [36.7324,13.6098,47.9388], 0.0, [0,0,0] Bone[25] = R_Elbow, 0, 1, 24, (quat -0.296777 0.678886 0.267749 -0.615912), [52.7053,0,0], 0.0, [0,0,0] Bone[26] = R_Wrist, 0, 0, 25, (quat 0.000722865 -0.707106 0.000722865 -0.707106), [179.766,0.367895,-0.000239016], 0.0, [0,0,0] Bone[27] = L_Bicep, 0, 1, 23, (quat 0.270894 0.689623 -0.625095 -0.245547), [36.7322,13.6097,-48.136], 0.0, [0,0,0] Bone[28] = L_Elbow, 0, 1, 27, (quat 0.296777 -0.678886 0.267749 -0.615912), [52.7052,0,0], 0.0, [0,0,0] Bone[29] = L_Wrist, 0, 0, 28, (quat 0.000722865 -0.707106 0.000722865 -0.707106), [179.766,0.368545,0.0002], 0.0, [0,0,0] Bone[30] = Booster_L, 0, 1, 22, (quat 0.412467 0.910972 0 0), [78.3902,111.558,0], 0.0, [0,0,0] Bone[31] = Booster_L_Tip, 0, 0, 30, (quat 0.412467 0.910972 0 0), [56.126,0,0], 0.0, [0,0,0] Bone[32] = Booster_R, 0, 1, 22, (quat 0.412467 0.910972 0 0), [46.6612,77.6492,0], 0.0, [0,0,0] Bone[33] = Booster_R_Tip, 0, 0, 32, (quat 0.412467 0.910972 0 0), [56.126,-1.77918e-005,0], 0.0, [0,0,0]
Any ideas you can point me too?
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