|
|
Re: Tera Online
« Reply #15 on: December 03, 2009, 12:56 » |
|
yeah i am jsut rushing things because the models are the best i have seen in any game.
but we will wait of course. i just extracted the exe before all files where donwloaded.
Sometimes when game is updating they store a temporary zip or equal containing uncompressed exe. Sometimes we can fetch this before it is deleted. I dont know if it will be possible with tera though
|
|
|
Logged
|
|
|
|
|
|
Re: Tera Online
« Reply #16 on: January 30, 2010, 16:18 » |
|
http://www.filefront.com/15459429/NPC.rarI just grasp for air here and hope that something has changed about the files to make them work without the exe I scanned it and still themida protected
|
|
|
Logged
|
|
|
|
|
|
Re: Tera Online
« Reply #17 on: January 30, 2010, 17:02 » |
|
I just grasp for air here and hope that something has changed about the files to make them work without the exe Sorry, I will not work with this files without exe. I like screens from this game, but it is not possible to add correct support for games of UE3 complexity without looking into executable ...
|
|
« Last Edit: January 30, 2010, 17:04 by gildor »
|
Logged
|
|
|
|
|
|
Re: TERA: Exiled Realms of Arborea
« Reply #18 on: May 04, 2010, 12:52 » |
|
I have made some experiments with Tera files. Made empiric changes in extractor and decompressor (but not in umodel), so these tools are now supports Tera at version posted here in August 2009. To continue research I need unpacked executable (at least - dumped: it should be loaded into disassembler, I don't need to start the game).
|
|
|
Logged
|
|
|
|
|
|
|
Re: TERA: Exiled Realms of Arborea
« Reply #20 on: May 05, 2010, 12:45 » |
|
Thank you, I've got this file. This file is exactly what I was talked many times before. Tera packages has very simple obfuscation to prevent loading into third-party editors Plus customized data formats. I have uploaded umodel with TERA texture support. Mesh support will follow. It seems like animations are in standard format.
|
|
|
Logged
|
|
|
|
Onix
Newbie
Posts: 4
|
|
Re: TERA: Exiled Realms of Arborea
« Reply #21 on: May 05, 2010, 13:38 » |
|
Very big tnx gildor, good work!
|
|
|
Logged
|
|
|
|
|
|
Re: TERA: Exiled Realms of Arborea
« Reply #22 on: May 05, 2010, 15:05 » |
|
Just checked SkeletalMeshes ... They are working! So, only StaticMeshes are remaining to support.
|
|
|
Logged
|
|
|
|
|
|
Re: TERA: Exiled Realms of Arborea
« Reply #23 on: May 05, 2010, 15:24 » |
|
I was too quick to post previous message I have added StaticMesh support in 5 minutes Now this game is fully supported.
|
|
|
Logged
|
|
|
|
|
|
Re: TERA: Exiled Realms of Arborea
« Reply #24 on: May 05, 2010, 21:31 » |
|
I was too quick to post previous message I have added StaticMesh support in 5 minutes Now this game is fully supported. Awesome to see this game now supported...tested some packages and everything works great
|
|
|
Logged
|
|
|
|
|
|
Re: TERA: Exiled Realm of Arborea
« Reply #25 on: May 05, 2010, 21:52 » |
|
this is probably the best news in a LOOOOONG time. I will see if I can find the client now
|
|
|
Logged
|
|
|
|
|
|
Re: TERA: Exiled Realm of Arborea
« Reply #26 on: May 05, 2010, 22:15 » |
|
|
|
|
Logged
|
|
|
|
esr911
Silver Sponsor Full Member
Posts: 189
|
|
Re: TERA: Exiled Realm of Arborea
« Reply #27 on: May 08, 2010, 08:34 » |
|
Gildor has fixed a texture problem that I discovered in umodel. Newer version has been posted.
..:: ESR911 ::..
|
|
|
Logged
|
|
|
|
|
|
Re: TERA: Exiled Realm of Arborea
« Reply #28 on: May 08, 2010, 20:38 » |
|
oh, what was the problem? I havent noticed anything yet
|
|
|
Logged
|
|
|
|
|
|
Re: TERA: Exiled Realm of Arborea
« Reply #29 on: May 10, 2010, 22:41 » |
|
hello i have a strange issue when i try to load some animations in the psa file ¨Popori_F_Share_Anim.psa¨ which i extracted from Popori_F_ANI.gpk. (that psa file contains all the emotes specific for the female Popori character)
when i load it with ¨the Actor X Import¨ script, it gives me a list of different emotes, some of them works correctly but others keep loading the ¨climbing up¨ animation instead of their respectives animations
for exemple : if i choose to load angry animation i get the climbing animation instead
any idea?
thanks in advance
|
|
|
Logged
|
|
|
|
|