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Author Topic: TERA: Exiled Realm of Arborea  (Read 99786 times)
LessThenThree
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« Reply #75 on: December 10, 2010, 11:31 »

hmmm, filesize limit here is really small, so I stuck it on some free file host.

here's one I tried.

http://www.filefactory.com/file/b4a0015/n/BG.gpk
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Gildor
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« Reply #76 on: December 10, 2010, 11:45 »

Fixed.
Please update your umodel and check again.
"-game=tera" is no more required, it should be detected automatically now.
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LessThenThree
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« Reply #77 on: December 10, 2010, 11:56 »

Works! Thanks a lot! Now to learn all these flags and how to extract Cheesy

Tyvm Gildor!
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Attack44
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« Reply #78 on: December 10, 2010, 13:38 »

You are the best, thank you. Wink
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mizeraj
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« Reply #79 on: December 10, 2010, 18:09 »

Error: C:\Games\TERA>umodel.exe -export -game=tera Castanic_F_Hair_ANI
Found 2564 game files (3597 skipped)
Loading package: S1Game/CookedPC/Art_Data/Packages/CH/PC/Castanic_F_Hair_ANI.gpk
 Ver: 610/13 Engine: 4206 Names: 351 Exports: 456 Imports: 6 Game: 8014
Loading AnimSequence AnimSequence_0 from package S1Game/CookedPC/Art_Data/Packag
es/CH/PC/Castanic_F_Hair_ANI.gpk
******** Castanic_F_Hair_ANI ********
*** ERROR: AnimSequence::Serialize(AnimSequence_0): 5488 unread bytes
LoadObject:AnimSequence'Castanic_F_Hair_ANI.AnimSequence_0', pos=A6BB, ver=568/1
3, game=8014 <- UObject::EndLoad <- UnPackage::CreateExport:S1Game/CookedPC/Art_
Data/Packages/CH/PC/Castanic_F_Hair_ANI.gpk:0 <- LoadWholePackage <- Main

This package: http://www.sendspace.com/file/dcs8z4

All animation packages work this way, texture and mesh packages so far work great.
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zardalu
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« Reply #80 on: December 10, 2010, 18:17 »

you beat me to it mizerjai  Wink
Amazing work gildor!

I also am having issues with the animations, but the textures, skeletal meshes and static meshes are all working great!

http://www.sendspace.com/file/55pxm4  Here are a couple of more anim files.
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Gildor
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« Reply #81 on: December 10, 2010, 18:59 »

For animations I need a core.u and engine.u.
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mizeraj
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« Reply #82 on: December 10, 2010, 19:07 »

Here you go, core and engine )
http://www.sendspace.com/file/9mkt5k
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Gildor
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« Reply #83 on: December 10, 2010, 19:10 »

Too late ...
I've made animation support without these files Smiley
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mizeraj
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« Reply #84 on: December 10, 2010, 19:19 »

Great, Thank you )
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logansan25
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« Reply #85 on: December 10, 2010, 20:45 »

Thanks for all Gildor!

I did donation for you today!

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Gildor
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« Reply #86 on: December 10, 2010, 21:09 »

Thank you!
Smiley
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pixellegolas
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« Reply #87 on: December 11, 2010, 13:41 »

(pixel brother) what am i missing?
i can extract meshes/textures (except *head.gpk) and no *ANI.gpk.
i looked at some armors and such already, so thats working fine. but they dont have any heads :p
I get an Error:
*** ERROR: Too much unknown files - bad root directory?
RegisterGameFile:E:\TeraUmodel/Popori_F_R/MaterialInstanceConstant/Popori_F_R01_Body_MI.mat <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- appSetRootDirectory:dir=E:\TeraUmodel <- Main
it refers to this popori_F_R for all unknown files...
i see you updated umodel to work with animations? i downloaded umodel again today, but its still not working.

(pixel) update: I can manually extract all files now but I still get this error for all files, it's like it is trying to find it in all packages, not just the popori ones

The error above of not being able to extract certain files came from me using the "pro" bat that was posted in another thread. I saw in one script it uses -extract but I also added -all to it. Seems to work better but still get this popori error for some files occasionally.

(pixel brother) i moved gpk files to another folder to extract, since the *pro bat thing* would find all gpk files and extract them, then delete. it only extracted armors/weps, but get this error for head/animations. which is odd.
when we used normal bat (umodel -export -all xxxx.gpk) in the tera...packages folder, and run, it extract head/animations too as it should.
But this is annoying, since i need to type in all file names manually Smiley

Sorry for the mess Cheesy
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Gildor
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« Reply #88 on: December 11, 2010, 13:46 »

You should use forum search ...
http://www.gildor.org/smf/index.php/topic,314.0.html
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mizeraj
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« Reply #89 on: December 12, 2010, 02:46 »

Gildor, could you spend additional time looking into animations?
Some of them are incorrectly imported into max, ruining the model.
It's something with positioning of eyes on popori and eyes and jaws on elf models.
(popori female's facial animations and elf's female facial animations)
I'm using yours ActorX Importer ver.1.11.
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