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Author Topic: ME Dialogue tree  (Read 4358 times)
Julia_Ana
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ME Dialogue tree
« on: July 14, 2013, 18:02 »

Hello :)

Since it’s the Misc. resource search part of the forum I thought I might try my luck here.
To my understanding (and please correct me if I’m wrong) ME stores the dialogue lines and their IDs in separate files (*.biotlkfile), but without any link between the lines themselves.

So I was wondering if anyone knows where is the actual dialogue tree(s) i.e. the info about what is the proper order of connecting those IDs.

Thank you for your help!
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warrantyvoider
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Re: ME Dialogue tree
« Reply #1 on: July 18, 2013, 14:45 »

there you go: this is for me3 but should work the same in me1

greetz
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warrantyvoider
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Re: ME Dialogue tree
« Reply #2 on: July 18, 2013, 18:56 »

yup, looks like it:



greetz WV
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Julia_Ana
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Re: ME Dialogue tree
« Reply #3 on: July 20, 2013, 14:58 »

Hello WV,

Thank you very much for pointing me to this great set of tools!

However, I still can’t seem to make the last leap of logic :(
I have the IDs and the text of a conversation (like in the attached csv), I have its HEX representation but how on earth do I link these 2 to form a tree-like conversation structure?

Thanks again :)

[вложение удалено Администратором]
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warrantyvoider
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Re: ME Dialogue tree
« Reply #4 on: July 20, 2013, 18:59 »

well each entry in entrylist and replylist seems to have a list of what other entries are connected to this, so you just add them as subnodes. the problem is, that dialogs contain loops, so you cant simply trace them (pick entry, follow childs, add nodes, pick one of the nodes and repeat) because you would be stuck in an infinite loop. you need to detect repeats(was node/entry already touched before) and so on. this is actually a task for a coder, dunno how good you are at it

greetz WV

PS: Me3Explorer includes the tlk tools, with them you can convert the language files into xml for easier access
« Last Edit: July 20, 2013, 19:01 by warrantyvoider » Logged
Julia_Ana
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Re: ME Dialogue tree
« Reply #5 on: July 22, 2013, 22:54 »

OMG  x_x

I guess I bit off more than I can chew. I’m by no means a coder.

Anyways, thanks for your feedback WV :)
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