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Author Topic: Remember me main character textures?  (Read 13448 times)
Makumba666
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« on: July 26, 2013, 13:50 »

Hi,
I am trying to extract models from Remember me. Unfortunately, as it seems textures for main character are in separate tfc file (chartextures.tfc) and they are not extracted during package extraction. Any way to extract above mentioned textures from tfc?
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Gildor
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« Reply #1 on: July 26, 2013, 14:19 »

TFC file is referenced from upk files. You should find textures in upk instead of trying to extract tfc file. By the way in UE3 textures and materials are usually exists in the same upk as mesh.
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Makumba666
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« Reply #2 on: July 26, 2013, 14:37 »

Yes, I know that textures should be automatically extracted, when extracting upk files, but unfortunately this does not happen. For example, file E0_SetMeshPrisoner_LD.upk (download link: http://www.filehostfree.com/?d=51F250B01) contains first cloth of main character, but unfortunately UEViewer extracts only skeletal mesh folder without any textures, although I have all three tfc files (textures, shaders and character textures) in the same folder - as they are in game folder.
« Last Edit: July 26, 2013, 14:44 by Makumba666 » Logged
Gildor
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« Reply #3 on: July 26, 2013, 14:45 »

You shouln't copy files to separate folder. You should use umodel with game directory directly. Don't worry, umodel doen't change anything in game files Smiley
If you're still intended to copy game files - check umodel's logs, perhaps you'll see some error (warning) message about missing file etc.
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Makumba666
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« Reply #4 on: July 26, 2013, 15:12 »

I've tried to extract above mentioned (E0_SetMeshPrisoner_LD.upk) package from original game folder and got following warning:
Quote
Loading SkeletalMesh3 CH_Ni_Nilin_prison from package E0_SetMeshPrisoner_LD.upk
WARNING: BoolProperty "FSkeletalMeshLODInfo::bDisableCompression" was not found
Loading package: Startup.upk Ver: 832/21 Engine: 8623 Names: 624 Exports: 485 Imports: 85 Game: 8038
check for CH_Nilin_Prison_Body in E0_SetMeshPrisoner_LD
check for CH_Nilin_Prison_Body in Startup
WARNING: Import(CH_Ni_Nilin.CH_Nilin_Prison_Body) was not found
check for MT_Ni_Nilin_Head_Ingame_prison in E0_SetMeshPrisoner_LD
check for MT_Ni_Nilin_Head_Ingame_prison in Startup
WARNING: Import(CH_Ni_Nilin.MT_Ni_Nilin_Head_Ingame_prison) was not found
check for MT_Ni_Nilin_Eyelashes in E0_SetMeshPrisoner_LD
check for MT_Ni_Nilin_Eyelashes in Startup
WARNING: Import(CH_Ni_Nilin.MT_Ni_Nilin_Eyelashes) was not found
check for CH_Ni_Nilin_Hair_ingame in E0_SetMeshPrisoner_LD
check for CH_Ni_Nilin_Hair_ingame in Startup
WARNING: Import(CH_Ni_Nilin.CH_Ni_Nilin_Hair_ingame) was not found
WARNING: SkeletalMesh CH_Ni_Nilin_prison uses vertex colors
Loading SkeletalMeshSocket SkeletalMeshSocket_0 from package E0_SetMeshPrisoner_LD.upk
Loaded in 1.9 sec, 1211 allocs, 0.72 MBytes serialized in 136 calls.
Exporting objects ...
Exporting SkeletalMesh3 CH_Ni_Nilin_prison to E:\temp/E0_SetMeshPrisoner_LD/SkeletalMesh3
And again UEViewer created only SkeletalMesh3 folder, without any textures. Sad
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Gildor
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« Reply #5 on: July 26, 2013, 15:34 »

It looks like the problem is here:
...
check for CH_Nilin_Prison_Body in E0_SetMeshPrisoner_LD
check for CH_Nilin_Prison_Body in Startup
WARNING: Import(CH_Ni_Nilin.CH_Nilin_Prison_Body) was not found
...
Some materials are placed in different package which is loaded at startup. Usually such package(s) has a name Startup.upk (with some variations), and <GameName>Game.upk (has the same name as directory containing CookedPC/CookedPS3 etc folder). Startup package is loaded automatically, but umodel didn't find required resources there. Find "game" package and include it into command line using -pkg=<package_name> option.
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Makumba666
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« Reply #6 on: July 26, 2013, 15:57 »

That really helped. Thank you very much.
I've just added -pkg=ExampleGame.upk to command line and everything works like a charm.
Thanks agan.
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