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Author Topic: Bloodmasque problem  (Read 3471 times)
moviemaker100
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Bloodmasque problem
« on: August 23, 2013, 17:50 »

Hi!

Bloodmasque should be fully supported. This is true and is not true. Skeletal I don´t get really out - only about 4 unintersting skeletals of about 20 I would need.
Everything else (!) is exported.
What goes wrong..?

Thanx!
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deant02
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Re: Bloodmasque problem
« Reply #1 on: August 23, 2013, 19:07 »

everithing works fine for me! i expoertet few npc models  and  genereated some  models from  the character parts. U need  to know that  heads and bodies are in diferent  files  and you  have to load them both. The real pain is  finding the skin file, after that comes a bigger problem, you need to edit the  UV  map  to fit the skin texture to the mesh. Just use UV unrap  in  the 3d max modifers. http://deant01.deviantart.com/gallery/45104586 <- is a proof of consept, and I can  give you a sample .max file so you can check it.  If you use MAX that  is.
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moviemaker100
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Re: Bloodmasque problem
« Reply #2 on: August 24, 2013, 22:41 »

Thanx!
The structure of the game is weird. But if you search enough...  Grin
Unbelievable! Even a very, very old zombie game is better structured than this crazy game.
 Shocked
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deant02
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Re: Bloodmasque problem
« Reply #3 on: August 31, 2013, 01:10 »

Ye they seem to search for ways to make it more and more complex...
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