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Author Topic: Mesh LOD's  (Read 5174 times)
RAKSHASRAJA
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Mesh LOD's
« on: August 24, 2013, 15:56 »

When in UE Viewer I can cycle through a particular model's mesh LOD's, are than these LOD's preserverd when I export this model?! And when I import this particular static/skeletal mesh via ActorX Importer into Max, only the base mesh is imported or can I somewhere see that it's LOD's are also present?!

Or is it anyway not possible to export a model along with it's LOD's?!

Maybe the LOD's can be exported seperately?!

Grtz,
RAKSHASRAJA
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Gildor
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Re: Mesh LOD's
« Reply #1 on: August 24, 2013, 16:02 »

Use -lods option for export.
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RAKSHASRAJA
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Re: Mesh LOD's
« Reply #2 on: August 24, 2013, 16:14 »

Ok, is it that simple?! Than I know for sure that the LOD's are there in Max later?!

I guess I've posted this post per accident under "Mass Effect", while I was planning to post this under "UE Viewer / Umodel"; I'm so sorry about this!
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Gildor
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Re: Mesh LOD's
« Reply #3 on: August 24, 2013, 19:43 »

Each LOD exported to separate psk file.
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RAKSHASRAJA
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Re: Mesh LOD's
« Reply #4 on: August 29, 2013, 15:34 »

Ok! This is so cool! Thanx!

All this holds good for static meshes as well, or only for skeletal's?!
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Gildor
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Re: Mesh LOD's
« Reply #5 on: August 29, 2013, 15:36 »

For both.
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RAKSHASRAJA
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Re: Mesh LOD's
« Reply #6 on: August 29, 2013, 15:43 »

Thanx again, Gildor!
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