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Author Topic: Section 8  (Read 18570 times)
Maxunit
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Re: Section 8
« Reply #15 on: September 03, 2009, 17:39 »

As I said, it works like it should with the UPK packages from the PC Beta, I can't test it on the PC Retail so far, since it will be released tomorrow.
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zardalu
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Re: Section 8
« Reply #16 on: September 05, 2009, 00:00 »

Because I also had success with the Beta, I went out and purchased the retail PC version of Section 8 today, and I can confirm that the latest umodel (dated Sept 3rd 2009 12:16) works perfectly, both viewing and extracting. All meshes, animations, and textures seem to export correctly and are their appropriate size (2048, etc).  Thanks again Gildor!! Grin
« Last Edit: September 05, 2009, 00:11 by zardalu » Logged
Maxunit
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Re: Section 8
« Reply #17 on: September 06, 2009, 18:05 »

I currently cannot export static meshes. Is there planned support for this?
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Gildor
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Re: Section 8
« Reply #18 on: September 06, 2009, 19:07 »

I currently cannot export static meshes. Is there planned support for this?
There is a special section in readme dedicated to the static meshes. Read it.
I'll add static mesh support for UT3 and GOW1/2 only + export later. Possibly this game will be supported too (if it is really using unmodified UE3).
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Maxunit
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Re: Section 8
« Reply #19 on: September 07, 2009, 01:11 »

Thank you for the reply. It would be really nice, if you could add support for Section 8.
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esr911
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Re: Section 8
« Reply #20 on: September 07, 2009, 05:55 »

Thank you for the reply. It would be really nice, if you could add support for Section 8.

Section 8 is using the generic version of the new UT3 engine, and there is a high probability that StaticMeshes will be supported. There is no way to tell until Gildor implements UT3 for viewing staticMeshes. Cross your fingers.

..:: ESR911 ::..
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jackpack
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Re: Section 8
« Reply #21 on: September 11, 2009, 21:48 »

iv been working on this game.

iv extracted all the wepons & get.


the textures are
"MaterialInstanceConstant file"

----

iv been looking everyware to get the mesh into max & the texture into jpeg, without succes.

any ideas Wink
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Gildor
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Re: Section 8
« Reply #22 on: September 11, 2009, 22:29 »

You should use "umodel", not "extract" !
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jackpack
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Re: Section 8
« Reply #23 on: September 12, 2009, 00:08 »

You should use "umodel", not "extract" !

haha, call me a noob Cheesy

are u talking about "altova umodel".

i think it was your extractor i used "nothing else worked", was quite pleased with myself after searching all night & trying alsorts of extractors & cmd promps lol.

i got te above umodel but cant figure it out?.

---

im trying to get the mesh & texture for max & then eventualy into fallout3 "which will be the easyest out of everything else"

the next step i was onto was looking for a way to rip the skeletalmesh or whatever its is & i searched all night for that too.

---

ontop of that im stuck with trying to rip cage & hab files from "darkest of days" as i want the wepons from that to.

iv heard its quite easy but we all start someware Wink

hears a cage i uploaded if someone wants to try it out.
http://www.mediafire.com/download.php?nyihouutlyi
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Gildor
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Re: Section 8
« Reply #24 on: September 12, 2009, 01:17 »

That is umodel (unreal model viewer).
This forum is dedicated to that tool Smiley
"Unreal package extractor" is just a "side effect" of umodel development Smiley
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jackpack
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Re: Section 8
« Reply #25 on: September 12, 2009, 01:30 »

thank fuk for that haha, oi didnt know what the altova waz lol, i knew i was doing something diffrent when i seen it.

i already had that but i thought it was just for viewing models? how do i get it to extract difrent to what i already have? Smiley
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Gildor
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Re: Section 8
« Reply #26 on: September 12, 2009, 01:41 »

Check umodel home page. Link is above.
Also there is enough samples on this forum, use search.
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jackpack
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Re: Section 8
« Reply #27 on: September 12, 2009, 02:14 »

thanx gildor  Wink


if u play fallout3 visit the nexus mod forums if u want anything for your game Smiley
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jackpack
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Re: Section 8
« Reply #28 on: September 12, 2009, 02:28 »

gildor. can you see anything wrong with what im doing hear?
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chrrox
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Re: Section 8
« Reply #29 on: September 12, 2009, 04:19 »

cd is for changing a directory do that first then after you have changed to the directory then tun umodel. example
cd c:\umodel
umodel.exe -export -md5 blank.upk
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