esr911
Silver Sponsor Full Member
Posts: 189
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Section 8
« on: August 31, 2009, 23:49 » |
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I want to let everyone know that Xbox360 version of Section8 works with umodel. Textures and Meshes. Animations are currently not supported. This is great news. UnrealEngine Version: 584.0 Engine: 486808070 Section8 has tremendously cool models check out package:GP_S8GameShared.xxx ..:: ESR911 ::..
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« Last Edit: September 01, 2009, 00:01 by esr911 »
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Re: Section 8
« Reply #1 on: September 01, 2009, 05:18 » |
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Cool i had to update umodel to latest version but it works perfectly after
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Re: Section 8
« Reply #2 on: September 01, 2009, 08:54 » |
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Sweet! I was going to ask about this game.
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Re: Section 8
« Reply #3 on: September 01, 2009, 15:05 » |
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Nice finding out on this. Isn't this also on PC too?
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Re: Section 8
« Reply #4 on: September 01, 2009, 15:06 » |
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Please check new umodel with this game. Possibly animations will be supported now.
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esr911
Silver Sponsor Full Member
Posts: 189
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Re: Section 8
« Reply #5 on: September 01, 2009, 19:58 » |
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Please check new umodel with this game. Possibly animations will be supported now.
I have confirmed that Section8 animations are working. Section8 is fully supported by the new version of umodel ..:: ESR911 ::..
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zardalu
Gold Sponsor Full Member
Posts: 122
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Re: Section 8
« Reply #6 on: September 02, 2009, 19:14 » |
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Cool, has anyone tested the PC version? Should they be different? I am waiting to buy the PC version until I know for sure I can open the packages with umodel.
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Re: Section 8
« Reply #7 on: September 02, 2009, 20:24 » |
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Cool, has anyone tested the PC version? Should they be different? I am waiting to buy the PC version until I know for sure I can open the packages with umodel.
Very interesting motivation to buy the game
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Re: Section 8
« Reply #8 on: September 02, 2009, 21:05 » |
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Hi there, just registered, but lurking around here since a longer time.
I have tested the newest umodel on both the X360 version and PC Beta from Section 8 and it works well.
The only problem I have, is, that the textures are being exported incorrectly. They have a width and height of 1024x1024 or 2048x2048 in the model viewer but exported they are all 64x64.
What am I doing wrong?
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Re: Section 8
« Reply #9 on: September 02, 2009, 22:20 » |
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Hello. Thank you for tests. I think you have exported textures with different flags than viewing. Possibly umodel cannot find a TFC file.
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Re: Section 8
« Reply #10 on: September 02, 2009, 22:45 » |
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Here's what I did.
I extracted Section 8 Xbox 360 to "G:\Section 8 Xbox 360" I copied umodel to "G:\Section 8 Xbox 360\S8Game\CookedXenonFinal" and used the following command on the following package:
umodel -extract GP_S8GameShared.xxx
The textures are being extracted as tga files.
What am I doing wrong and how easy is the "fix"?
Greetings,
Maxunit
EDIT: Solved my problem by exporting the textures from the PC Beta packages...
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« Last Edit: September 03, 2009, 12:05 by Maxunit »
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Re: Section 8
« Reply #11 on: September 03, 2009, 13:19 » |
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Cool, has anyone tested the PC version? Should they be different? I am waiting to buy the PC version until I know for sure I can open the packages with umodel.
Possibly but who knows. I'm just going to get both to see, if any difference as well.
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Re: Section 8
« Reply #12 on: September 03, 2009, 13:20 » |
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The only problem I have, is, that the textures are being exported incorrectly. They have a width and height of 1024x1024 or 2048x2048 in the model viewer but exported they are all 64x64.
Please check the new umodel. Possibly I have fixed that.
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Re: Section 8
« Reply #13 on: September 03, 2009, 16:40 » |
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Erm...maybe not.. Now it exports way less content as it has done before...only 43 textures instead of a shitload...missing all textures from the armors, weapons etc... It shows an error tho.. ******** GP_S8GameShared.xxx ********
WARNING: BoolProperty "UMaterial3::bAllowFog" was not found WARNING: BoolProperty "UMaterial3::bAllowFog" was not found WARNING: BoolProperty "UMaterial3::bUsedWithMorphTargets" was not found WARNING: BoolProperty "UMaterial3::bUsedWithMorphTargets" was not found WARNING: BoolProperty "UMaterial3::bAllowFog" was not found WARNING: BoolProperty "UMaterial3::bUsedWithMorphTargets" was not found WARNING: BoolProperty "UMaterial3::bUsedWithMorphTargets" was not found WARNING: BoolProperty "USkeletalMesh::bUseSimpleBoxCollision" was not found WARNING: BoolProperty "USkeletalMesh::bForceCPUSkinning" was not found WARNING: ArrayProperty "USkeletalMesh::ClothBones" was not found WARNING: BoolProperty "USkeletalMesh::bEnableClothBendConstraints" was not found WARNING: BoolProperty "USkeletalMesh::bEnableClothDamping" was not found WARNING: FloatProperty "USkeletalMesh::ClothBendStiffness" was not found WARNING: FloatProperty "USkeletalMesh::ClothDensity" was not found WARNING: FloatProperty "USkeletalMesh::ClothDamping" was not found WARNING: IntProperty "USkeletalMesh::ClothIterations" was not found WARNING: FloatProperty "USkeletalMesh::ClothFriction" was not found WARNING: BoolProperty "USkeletalMesh::bUseSimpleLineCollision" was not found WARNING: BoolProperty "USkeletalMesh::bUseSimpleBoxCollision" was not found WARNING: BoolProperty "USkeletalMesh::bUseSimpleLineCollision" was not found ERROR: assertion failed: H.Tag == PACKAGE_FILE_TAG
FCompressedChunkHeader<< <- appReadCompressedChunk <- FByteBulkData::SerializeChunk <- UTexture2D::Decompress <- ExportTga <- ExportObject:Texture2D'CAPBase_D' <- Main
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Re: Section 8
« Reply #14 on: September 03, 2009, 16:43 » |
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Ok, I understand ... Packages for this game are cooked incorrectly. I think I'll disable new code. Low-res textures are better than crash ...
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