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Author Topic: XCOM Enemy Within  (Read 2619 times)
luciddose
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XCOM Enemy Within
« on: December 09, 2013, 12:00 »

I was going through the .upk files in the new DLC for XCOM EW and found a lot of them wont open. I was wondering if we are getting any added support for this expansion.
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Gildor
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Re: XCOM Enemy Within
« Reply #1 on: December 09, 2013, 12:07 »

I don't have neither XCOM game not DLC, so I can't check by myself. Which error did you get?
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luciddose
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Re: XCOM Enemy Within
« Reply #2 on: December 09, 2013, 20:59 »

C:\umodel>umodel -export -lzo weapon_mec_particle_beam_sf.upk
Found 1 game files (26 skipped)
Loading package: Weapon_MEC_Particle_Beam_SF.upk Ver: 845/64 Engine: 8916 Names:
 1724 Exports: 4146 Imports: 154 Game: 8000
Loading AnimSet AS_MEC from package Weapon_MEC_Particle_Beam_SF.upk
Loading AnimSequence AnimSequence_1 from package Weapon_MEC_Particle_Beam_SF.upk

Loading AnimNotify_Script AnimNotify_Script_0 from package Weapon_MEC_Particle_B
eam_SF.upk
Loading AnimNotify_Script AnimNotify_Script_1 from package Weapon_MEC_Particle_B
eam_SF.upk
Loading AnimSequence AnimSequence_10 from package Weapon_MEC_Particle_Beam_SF.up
k
Loading AnimNotify_Script AnimNotify_Script_2 from package Weapon_MEC_Particle_B
eam_SF.upk
Loading AnimNotify_Script AnimNotify_Script_3 from package Weapon_MEC_Particle_B
eam_SF.upk
Loading AnimSequence AnimSequence_11 from package Weapon_MEC_Particle_Beam_SF.up
k
Loading AnimNotify_Script AnimNotify_Script_4 from package Weapon_MEC_Particle_B
eam_SF.upk
Loading AnimNotify_Script AnimNotify_Script_5 from package Weapon_MEC_Particle_B
eam_SF.upk
Loading AnimSequence AnimSequence_12 from package Weapon_MEC_Particle_Beam_SF.up
k
Loading AnimNotify_Script AnimNotify_Script_0 from package Weapon_MEC_Particle_B
eam_SF.upk
Loading AnimNotify_Script AnimNotify_Script_1 from package Weapon_MEC_Particle_B
eam_SF.upk
Loading AnimSequence AnimSequence_16 from package Weapon_MEC_Particle_Beam_SF.up
k
WARNING: IntProperty "UAnimSequence::CompressedStreamRefIndex" was not found
******** weapon_mec_particle_beam_sf.upk ********
*** ERROR: Serializing behind stopper (1579174+4 > 1579174)
FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- TArray::Serializ
eSimple <- UAnimSequence::Serialize <- LoadObject:AnimSequence'Weapon_MEC_Partic
le_Beam_SF.AnimSequence_16', pos=1818A6, ver=845/64, game=8000 <- UObject::EndLo
ad <- LoadWholePackage:Weapon_MEC_Particle_Beam_SF <- Main

(kind of just winging it here, most files open however some do not)
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Gildor
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Re: XCOM Enemy Within
« Reply #3 on: December 09, 2013, 21:06 »

XCOM: Enemy Unknown worked "as is", I didn't write any line of code to umodel for it. Right now umodel crashed on animation loading, so it looks like this DLC has modified animation system, or there's some trouble reading DLC packages, we had some people who had troubles with DLCs before.
I can recommend only using "-noanim" option, I don't have any plans for supporting DLC's animation.
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luciddose
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Re: XCOM Enemy Within
« Reply #4 on: December 10, 2013, 05:08 »

Thank you that totally worked!
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