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Author Topic: Alpha Protocol Animations Issue  (Read 3647 times)
JOHNMCLAY
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« on: January 15, 2014, 00:45 »

Hi all,

Has anyone else had issues with Alpha Protocol's animations after importing into 3Ds Max?!  Most of them import with the root-Bone at strange angles or without translation data.  

I've fiddled around with all the ActorX import settings to no avail, so it's definitely a Umodel extraction issue.

Does anyone have a fix or does anyone have working animations?! Smiley
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Gildor
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« Reply #1 on: January 15, 2014, 02:55 »

Hi,

Does animation work in umodel? What kind of problem do you have in Max?
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JOHNMCLAY
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« Reply #2 on: January 15, 2014, 05:23 »

Hey Gildor!  Thanks for the speedy reply.

Yes,  I just loaded them up in umodel-viewer and they work fine!  When you import them into 3DsMax, the root-Bone is oriented at weird angles regardless of what 'Translation mode' you use.  I think ActorX might be misallocating the character's root-Motion to a different bone or a different bone's motion to the skeleton's root!
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Gildor
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« Reply #3 on: January 15, 2014, 09:07 »

Give me the problematic file, tell the names of mesh and animation. I'll check.
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JOHNMCLAY
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« Reply #4 on: January 16, 2014, 06:52 »

Hey thanks so much for taking the time to check this out Gildor, your support is second to none! Cheesy

Since the issue seems to occur on just about every animation/animation-set and model, I only included 5 different animation sets and a model for you too test on.

I hope you have some luck with it! Smiley

https://www.dropbox.com/s/tfmvt59iy3ld7cc/APGame.zip
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Gildor
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« Reply #5 on: January 16, 2014, 20:59 »

I've checked these files and can confirm existence of problem with this game. I've performed quick tests and found a reason. Made a quick fix for it, added option "Don't conjugate root bone" in "Advanced" settings group. Please try new ActorX Importer.

This setting was moved to "Advanced" section because I never heard about such problem with other games. Unfortunately I don't have enough free time to perform more tests now - umodel and SkelEdit both displays animation correctly, so that was definitely a problem with MaxScript.
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JOHNMCLAY
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« Reply #6 on: January 17, 2014, 01:55 »

Ah thanks Gildor, you're a living genius!  Cheesy

Yeah, I must have tried about 40 different games with Umodel now and I've only seen the issue in Alpha Protocol!

Thanks again Smiley  Cool
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