March 29, 2024, 11:31
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: SkeletalMesh ERROR: bad base mesh  (Read 2869 times)
KKlouzal
Newbie
*
Posts: 3


View Profile
« on: February 21, 2014, 10:13 »

Hello, this is my first post here and I hope this conforms to the rules!
I've checked the compatibility chart for my game, UT2004, and it appears to have full compatibility. Smiley

I'm attempting to extract 3 Skeletal Meshes from a Mutator called SentinelsRcBeta3.

I've attempted to extract straight from the .u file as well as exporting the .ukx from within UnrealED.

The error I'm getting is:
WARNING: bad LOD#0 mesh, switching to base
ERROR: bad base mesh

It continues to do it's thing and ends up telling me:
Exporing SkeletalMesh SentinelShockRifle to ./SentinelsRcBeta3/SkeletalMesh

but the SkeletalMesh folder is not present.

The same happens for:
SentinelFlamethrower
SentinelMinigun
SentinelRocketLauncher

I have however been able to extract:
CielingCannon & FloorCannon
from Cannons.ukx which has been exported from SentinelsRcBeta3.u using UnrealEd.

Any suggestions as to how I can get these meshes would be greatly appreciated!
Many thanks in advance. <3
« Last Edit: February 21, 2014, 10:25 by KKlouzal » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #1 on: February 21, 2014, 10:18 »

I think similar problem exists with Ballistic Weapons MOD.
I've checked UT2004 source code and didn't find a way to create such skeletal meshes which are used in these mods. I think some third-party hacking tool was used. Such meshes are not supported, sorry.
Logged
KKlouzal
Newbie
*
Posts: 3


View Profile
« Reply #2 on: February 21, 2014, 10:21 »

Thank you very much for the quick reply!

No wonder I've been having such a headache attempting to export them.

I was really hoping to get these meshes do you have any idea as to how I can get them or a direction you can point me towards?
Thank you so much!
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #3 on: February 21, 2014, 10:25 »

I don't have any idea.
UE2 has 2 data sets for skeletal meshes. First one used in UnrealEd and in umodel. Second one - for rendering, some "data stream" with complex internal structure. I'm not processing such data, because most likely that will break compatibility with other UE2 games which are already supported. Anyway, before your post I knew only one UT2004 mod which wasn't compatible with my code, and it's no worth to write complex code to support some meshes which was prepared with use of unknown tool.
Logged
KKlouzal
Newbie
*
Posts: 3


View Profile
« Reply #4 on: February 21, 2014, 10:28 »

I completely understand. So based off the error I am receiving it is definitely the issue you are describing? I was hoping I was just doing something wrong.  Cry

If ever you wanted to take a look yourself just to confirm the problem I have uploaded all the package files here for you or anyone who wanted to look.

https://drive.google.com/file/d/0BxQOIvseRyYDY2p1UXA5aWM5cjg/edit?usp=sharing

Thank you again for your time!
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #5 on: February 21, 2014, 10:48 »

I've checked meshes, and it looks like the issue with them is exactly as I've described.
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS