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Author Topic: .FBX UModel export support?  (Read 4510 times)
Ringwood
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.FBX UModel export support?
« on: May 12, 2014, 20:38 »

I'm curious, would it be possible to include a .fbx file export option? Similar to the existing .psk/.psa/.md5 options.
I've started messing with Unreal Engine 4 recently and the content pipeline has swapped to the .fbx format, meaning it's a pain to have to export as .psk/psa, split the psa into individual anims, import into 3ds max and finally re-export as .fbx...I've got a couple of ideas and this could really help and save time with model converting issues Smiley
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Gildor
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Re: .FBX UModel export support?
« Reply #1 on: May 12, 2014, 20:48 »

It's not "similar". FBX format is very complex, and it's not possible to support it without use of huge FBX SDK. I'm trying to avoid linking umodel with large third-party libraries.

ActorX was deprecated even in UE3, but it's code was included into public UDK.

Probably that could help:
http://www.gildor.org/smf/index.php/topic,602.msg6014.html#msg6014
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