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Author Topic: Murdered: Soul Suspect  (Read 22027 times)
wajahat122
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Murdered: Soul Suspect
« on: June 06, 2014, 23:25 »

. If Free For Work Good. If Not Just Lock .

Developer(s)   Airtight Games
Publisher(s)   Square Enix
Director(s)   Yosuke Shiokawa
Producer(s)   Naoto Sugiyama
Designer(s)   Eric Studer
Composer(s)   Jason Graves
Engine   Unreal Engine 3[1]
Platform(s)   Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release date(s)   NA June 3, 2014
AU June 5, 2014
EU June 6, 2014
JP July 17, 2014 (exc. PC)
JP September 4, 2014 (XONE)
Genre(s)   Action-adventure, stealth
Mode(s)   Single-player

I Found That This Game Is Unreal Engine 3 So Is This Game Work With Umodel ?
I Try But Fail Get This Error
 Huh?


******** D:\Program Files (x86)\Murdered Soul Suspect\FateGame\CookedPCConsole\apt_exterior_base.upk ********

ERROR: MapTypeName: unknown type '(dyn channel 0) blend texture_835'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UAnimSet::Serialize <- LoadObject:AnimSet'apt_exterior_base.as_enemy_hands_01_player', pos=59776C, ver=860/93, game=8000 <- UObject::EndLoad <- LoadWholePackage:apt_exterior_base <- Main


******** D:\Program Files (x86)\Murdered Soul Suspect\FateGame\CookedPCConsole\church_ext_ep03_base.upk ********

ERROR: MapTypeName: unknown type '(dyn channel 0) blend texture_835'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UAnimSet::Serialize <- LoadObject:AnimSet'church_ext_ep03_base.as_enemy_hands_01_player', pos=5960B0, ver=860/93, game=8000 <- UObject::EndLoad <- LoadWholePackage:church_ext_ep03_base <- Main


******** D:\Program Files (x86)\Murdered Soul Suspect\FateGame\CookedPCConsole\church_ext_ep03_east_geo.upk ********

ERROR: MapTypeName: unknown type 'A_3'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UTexture3::Serialize <- UTexture2D::Serialize <- LoadObject:LightMapTexture2D'church_ext_ep03_east_geo.DirectionalMaxComponent0_10', pos=19E197, ver=860/93, game=8000 <- UObject::EndLoad <- LoadWholePackage:church_ext_ep03_east_geo <- Main


******** D:\Program Files (x86)\Murdered Soul Suspect\FateGame\CookedPCConsole\church_ext_ep03_FX.upk ********

ERROR: MapTypeName: unknown type '(dyn channel 0) blend texture_35'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- LoadObject:Material3'church_ext_ep03_FX.ma_firefly_translucent', pos=19919, ver=860/93, game=8000 <- UObject::EndLoad <- LoadWholePackage:church_ext_ep03_FX <- Main


******** D:\Program Files (x86)\Murdered Soul Suspect\FateGame\CookedPCConsole\church_ext_ep03_geo.upk ********

ERROR: MapTypeName: unknown type '1_top_layer_3'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UTexture3::Serialize <- UTexture2D::Serialize <- LoadObject:LightMapTexture2D'church_ext_ep03_geo.DirectionalMaxComponent0_1', pos=11492D, ver=860/93, game=8000 <- UObject::EndLoad <- LoadWholePackage:church_ext_ep03_geo <- Main


******** D:\Program Files (x86)\Murdered Soul Suspect\FateGame\CookedPCConsole\church_ext_ep03_int_geo.upk ********

ERROR: MapTypeName: unknown type 'AddressX_3'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UTexture3::Serialize <- UTexture2D::Serialize <- LoadObject:LightMapTexture2D'church_ext_ep03_int_geo.DirectionalMaxComponent0_19', pos=14434, ver=860/93, game=8000 <- UObject::EndLoad <- LoadWholePackage:church_ext_ep03_int_geo <- Main

If Need Material I Will Provide It .
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fil1969
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Re: Murdered: Soul Suspect
« Reply #1 on: June 14, 2014, 12:07 »

Hi! No support yet for this awesome game?  Sad
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Gildor
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Re: Murdered: Soul Suspect
« Reply #2 on: June 15, 2014, 19:51 »

Could anyone post all necessary PC files here? (anyone who really knows what I need Wink i.e. who read the FAQ)
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Gildor
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Re: Murdered: Soul Suspect
« Reply #3 on: June 16, 2014, 00:38 »

This game is supported now. Thanks to Skykila for files. I have just a few files from this game, and all resource types are working there.

I'm not sure whether this game deserves to have an update on site's title page.
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dragbody
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Re: Murdered: Soul Suspect
« Reply #4 on: June 17, 2014, 02:46 »

Thank you for the update Gildor. As for your question about updating the main page, I think it is worth the update. I was checking every day or so to see if you would update for the game. I think it would also be great for your fans to see an update on the main page Smiley
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wraithcat
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Re: Murdered: Soul Suspect
« Reply #5 on: June 18, 2014, 14:04 »

Odd question, but anyone found the files for the generic NPCs?
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Fuzzywuff
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Re: Murdered: Soul Suspect
« Reply #6 on: July 01, 2014, 09:09 »

Question about umodel, the extractor/unpacker and it's files.

I noticed that umodel only extract models, meshes, textures and such, but not the files that have the location of each items. Such as "z,y,z" location in world.
When I use the extractor.exe instead, the process say "done" but no file are being written on disk.


I am looking to recreate one specific room within blender, and I can not use 3D ripper DX for the reason it does not support 64bit.
What I am trying to do is something similar to this:
http://oomystuffoo.deviantart.com/art/MSS-MORGUE-ROOM-461940981

Got any idea ? All I need is the coordinate of each object in world, but I can not extract those files.
Umodel does not support everything other than texture, mesh and bones, while the extractor fail to write the extracted files on disk (no folder or file exist) while it claim to be "done".

edit: the extractor worked, I had an issue with filename that was solved by now. I still can;t figure out where are the object location saved to, like a "world" "map" "scene" with the coordinate of each objects.
« Last Edit: July 01, 2014, 10:45 by Fuzzywuff » Logged
Gildor
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Re: Murdered: Soul Suspect
« Reply #7 on: July 01, 2014, 11:55 »

I think object locations are stored in a binary form in Level object. By the way I have no idea about any software which can dump these data for this game.
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fil1969
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Re: Murdered: Soul Suspect
« Reply #8 on: July 05, 2014, 20:25 »

I think object locations are stored in a binary form in Level object. By the way I have no idea about any software which can dump these data for this game.

I'm the guy who ripped the morgue room on deviant art, i didn't understand well what is your problem..
Maybe i can help you..   Smiley
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Jakuza
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Re: Murdered: Soul Suspect
« Reply #9 on: August 27, 2014, 12:29 »

Dude i have ripped everything, i just cannot load textures in 3ds max correctly. Can anyone help me with this? mapping is not good
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