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Author Topic: Zombie Monsters Robots (Hazard Ops, Black Fire)  (Read 9876 times)
elonir
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Re: Zombie Monsters Robots (Hazard Ops, Black Fire)
« Reply #15 on: September 03, 2015, 19:38 »

Dump is correct? Yes, I dumped it by myself, sad this didn't help Cry

EDIT: If we could only extract .upk with Unreal Package Extractor, I would be a breakthrough. Пичаль xD
« Last Edit: September 03, 2015, 19:41 by elonir » Logged
Gildor
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Re: Zombie Monsters Robots (Hazard Ops, Black Fire)
« Reply #16 on: September 03, 2015, 19:50 »

Dump is correct? Yes, I dumped it by myself, sad this didn't help Cry
That'd be cool if you could post a simple tutorial - how to dump executables. Here - http://www.gildor.org/smf/index.php/board,9.0.html
(for example, I don't know how to do that Smiley)
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EDIT: If we could only extract .upk with Unreal Package Extractor, I would be a breakthrough. Пичаль xD
Main reasons to not support heavily encrypted games:

1. This is hard work, and it could be broken by game authors in seconds by replacing encryption.
2. Encryption for this game definitely would require some third-party library (perhaps md5, but can't be sure).
3. There's a reason for developers to encrypt their packages. And I'd prefer to not be a guy who "hacked" data format and made it public.
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elonir
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Re: Zombie Monsters Robots (Hazard Ops, Black Fire)
« Reply #17 on: September 03, 2015, 19:57 »

Sure, I will make a tutorial Smiley It's fast and not hard process, maybe it will not work for all of encrypted .exe - but I don't think so. Since, with this one worked fine and others too.

I understand, you're saying right things. I will check Russian version of this game, maybe there .upks aren't encrypted, just in case.

EDIT: Checked Russian version of the game, retail client - packages are encrypted too Cry
« Last Edit: September 04, 2015, 17:20 by elonir » Logged
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